public class CheeseCoin : MonoBehaviour
{
- public bool cheeseCoinCollected;
+ [HideInInspector] public bool cheeseCoinCollected;
public GameObject cheeseCoin;
{
cheeseCoinImage.sprite = missingCheeseCoin;
}
-
- cheeseCoin.transform.Rotate(new Vector3(0, 0, 60) * Time.deltaTime);
}
public void OnTriggerEnter2D(Collider2D collision)