]> git.lizzy.rs Git - SuperMouseAdventure.git/blobdiff - 2DGame/Assets/Scripts/Mouse/CheckpointManager.cs
Properly set cheese counter display on respawn
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Mouse / CheckpointManager.cs
index 2f3d0900dbc27bddbc0ad29716405d1e3627e7d1..b705df922dfeda5e855947c657dba8b7ad2fd084 100644 (file)
@@ -50,7 +50,7 @@ public class CheckpointManager : MonoBehaviour
     {
         PlayerData data = SaveSystem.LoadPlayer();
 
-        cheese.cheesecount = data.collectedCheese;
+        cheese.SetCheeseCount(data.collectedCheese);
         cheeseCoin.cheeseCoinCollected = data.isCheeseCoinCollected;
 
         Vector3 position;