public class Cheese : MonoBehaviour
{
public Text countText;
- private int cheesecount;
+
+ [HideInInspector]
+ public int cheesecount;
+
+ void Start()
+ {
+ countText.text = "0";
+ }
private void OnTriggerEnter2D(Collider2D collision)
{
SetCountText();
+ FindObjectOfType<AudioManager>().Play("cheese_plop");
+
collision.gameObject.SetActive(false);
}
}
- void SetCountText()
+ public void SetCountText()
{
countText.text = cheesecount.ToString();
}