--- /dev/null
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Thorn : MonoBehaviour
+{
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.gameObject.CompareTag("Bullet"))
+ {
+ Destroy(collision.gameObject);
+ gameObject.SetActive(false);
+ }
+ }
+}