--- /dev/null
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class KeyScript : MonoBehaviour
+{
+ [SerializeField] private Transform bubblePos;
+
+ bool collected;
+
+ private void OnTriggerEnter2D(Collider2D collision)
+ {
+ if (collision.gameObject.CompareTag("Player"))
+ {
+ collected = true;
+ }
+ }
+
+ private void Update()
+ {
+ if (collected)
+ {
+ transform.position = bubblePos.position;
+ }
+ }
+}