Rigidbody2D rb;
+ public bool followsMouse;
+
// Start is called before the first frame update
void Start()
{
// Update is called once per frame
void Update()
{
- //Abstand zur Spielfigur
- distToPlayer = Vector2.Distance(transform.position, player.position);
-
- if(distToPlayer < agroRange)
+ if (followsMouse)
{
- ChasePlayer();
- } else
- {
- StopChasingPlayer();
+ //Abstand zur Spielfigur
+ distToPlayer = Vector2.Distance(transform.position, player.position);
+
+ if (distToPlayer < agroRange)
+ {
+ ChasePlayer();
+ }
+ else
+ {
+ StopChasingPlayer();
+ }
}
}