public class EnemyCollision : MonoBehaviour
{
- [SerializeField]
GameObject mouse;
SpriteRenderer spriteRenderer;
// Start is called before the first frame update
void Start()
{
+ mouse = GameObject.FindGameObjectWithTag("Player");
spriteRenderer = mouse.GetComponent<SpriteRenderer>();
trailRenderer = mouse.GetComponent<TrailRenderer>();
powerUps = mouse.GetComponent<PowerUps>();