EnemyScript eS;
- public float flashingTime = 0.3f;
+ public float flashingTime = 0.1f;
private bool invulnerable = false;
yield return new WaitForSeconds(flashingTime);
}
Physics2D.IgnoreLayerCollision(7, 8, false);
- spriteRenderer.enabled = true;
- trailRenderer.enabled = true;
invulnerable = false;
}
}