]> git.lizzy.rs Git - SuperMouseAdventure.git/blobdiff - 2DGame/Assets/Scripts/Enemies/Boss/BossCollision.cs
new animations for snail (only in editor)
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Enemies / Boss / BossCollision.cs
index df5893f42d0792361484ccedec9b9d93d38b4e15..314f1a14805467f0317222e8d42715b00de90d87 100644 (file)
@@ -9,7 +9,8 @@ public class BossCollision : MonoBehaviour
     SpriteRenderer spriteRenderer;
 
     public float flashingTime;
-    bool invulnerable;
+    [HideInInspector]
+    public bool invulnerable;
 
     private void Start()
     {
@@ -26,12 +27,12 @@ public class BossCollision : MonoBehaviour
             {
                 boss.bossHealth--;
                 Destroy(collision.gameObject);
-                StartCoroutine("GetInvincible");
+                //StartCoroutine("GetInvincible");
             }
         }
     }
 
-    IEnumerator GetInvincible()
+    /**IEnumerator GetInvincible()
     {
         invulnerable = true;
         Physics2D.IgnoreLayerCollision(7, 8, true);
@@ -45,5 +46,5 @@ public class BossCollision : MonoBehaviour
         Physics2D.IgnoreLayerCollision(7, 8, false);
         spriteRenderer.enabled = true;
         invulnerable = false;
-    }
+    }*/
 }