SpriteRenderer spriteRenderer;
public float flashingTime;
- bool invulnerable;
+ [HideInInspector]
+ public bool invulnerable;
private void Start()
{
{
boss.bossHealth--;
Destroy(collision.gameObject);
- StartCoroutine("GetInvincible");
+ //StartCoroutine("GetInvincible");
}
}
}
- IEnumerator GetInvincible()
+ /**IEnumerator GetInvincible()
{
invulnerable = true;
Physics2D.IgnoreLayerCollision(7, 8, true);
Physics2D.IgnoreLayerCollision(7, 8, false);
spriteRenderer.enabled = true;
invulnerable = false;
- }
+ }*/
}