SpriteRenderer spriteRenderer;
public float flashingTime;
+
[HideInInspector]
public bool invulnerable;
boss.bossHealth--;
Destroy(collision.gameObject);
invulnerable = true;
- //StartCoroutine("GetInvincible");
}
}
}
-
- /**IEnumerator GetInvincible()
- {
- invulnerable = true;
- Physics2D.IgnoreLayerCollision(7, 8, true);
- for (int i = 0; i < 4; i++)
- {
- spriteRenderer.enabled = false;
- yield return new WaitForSeconds(flashingTime);
- spriteRenderer.enabled = true;
- yield return new WaitForSeconds(flashingTime);
- }
- Physics2D.IgnoreLayerCollision(7, 8, false);
- spriteRenderer.enabled = true;
- invulnerable = false;
- }*/
-}
+}
\ No newline at end of file