]> git.lizzy.rs Git - SuperMouseAdventure.git/blobdiff - 2DGame/Assets/Scripts/Enemies/Boss/BossCollision.cs
improved movement v0.1
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Enemies / Boss / BossCollision.cs
index 1f7addd84be0001fc8817d843f30cb3cd1721ac0..07222731775c29e4a44db0ecbc88c5143e056ecb 100644 (file)
@@ -9,6 +9,7 @@ public class BossCollision : MonoBehaviour
     SpriteRenderer spriteRenderer;
 
     public float flashingTime;
+    
     [HideInInspector]
     public bool invulnerable;
 
@@ -28,24 +29,7 @@ public class BossCollision : MonoBehaviour
                 boss.bossHealth--;
                 Destroy(collision.gameObject);
                 invulnerable = true;
-                //StartCoroutine("GetInvincible");
             }
         }
     }
-
-    /**IEnumerator GetInvincible()
-    {
-        invulnerable = true;
-        Physics2D.IgnoreLayerCollision(7, 8, true);
-        for (int i = 0; i < 4; i++)
-        {
-            spriteRenderer.enabled = false;
-            yield return new WaitForSeconds(flashingTime);
-            spriteRenderer.enabled = true;
-            yield return new WaitForSeconds(flashingTime);
-        }
-        Physics2D.IgnoreLayerCollision(7, 8, false);
-        spriteRenderer.enabled = true;
-        invulnerable = false;
-    }*/
-}
+}
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