[SerializeField]
GameObject dialogueManager;
- Dialogue dialogue;
+ BossDialogue dialogue;
public Transform[] speakers;
void Start()
{
- dialogue = dialogueManager.GetComponent<Dialogue>();
+ dialogue = dialogueManager.GetComponent<BossDialogue>();
}
public void NextSpeaker()
{
transform.position = speakers[dialogue.index].position;
}
-}
+}
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