[SerializeField]
GameObject dialogueManager;
- BossDialogue dialogue;
+ Dialogue dialogue;
public Transform[] speakers;
void Start()
{
- dialogue = dialogueManager.GetComponent<BossDialogue>();
+ dialogue = dialogueManager.GetComponent<Dialogue>();
}
public void NextSpeaker()
{
transform.position = speakers[dialogue.index].position;
}
-}
\ No newline at end of file
+}