public class DialogueTrigger : MonoBehaviour
{
- [SerializeField]
- GameObject DialogueManager;
+ [SerializeField] GameObject DialogueManager;
Dialogue dialogue;
- public TextAsset dialogueString;
+ public TextAsset[] stringFromFile;
void Start()
{
private void OnTriggerEnter2D(Collider2D collision)
{
- if(collision.gameObject.CompareTag("Player"))
+ if(collision.tag == "Player")
{
StartCoroutine(dialogue.Type());
- collision.gameObject.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
- collision.gameObject.GetComponent<MouseController>().enabled = false;
- GetComponent<BoxCollider2D>().enabled = false;
}
}
}
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