public Text dialogueText;
public string[] sentences;
+
+ [HideInInspector]
public int index;
public float typingSpeed;
dialogueBox.SetActive(false);
continueButton.SetActive(false);
SpeechBubble.SetActive(false);
- speechBubble = SpeechBubble.GetComponent<SpeechBubble>();
+ speechBubble = SpeechBubble.GetComponent<SpeechBubble>();
}
void Update()
public void NextSentence()
{
+ FindObjectOfType<AudioManager>().Play("click");
continueButton.SetActive(false);
if (index < sentences.Length - 1)