]> git.lizzy.rs Git - SuperMouseAdventure.git/blobdiff - 2DGame/Assets/Scripts/Dialogue/BossDialogueTrigger.cs
dialogue-system v0.9
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Dialogue / BossDialogueTrigger.cs
diff --git a/2DGame/Assets/Scripts/Dialogue/BossDialogueTrigger.cs b/2DGame/Assets/Scripts/Dialogue/BossDialogueTrigger.cs
deleted file mode 100644 (file)
index ff8099e..0000000
+++ /dev/null
@@ -1,28 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class BossDialogueTrigger : MonoBehaviour
-{
-    [SerializeField]
-    GameObject DialogueManager;
-
-    BossDialogue dialogue;
-
-    void Start()
-    {
-        dialogue = DialogueManager.GetComponent<BossDialogue>();
-    }
-
-    private void OnTriggerEnter2D(Collider2D collision)
-    {
-        if(collision.gameObject.CompareTag("Player"))
-        {
-            StartCoroutine(dialogue.Type());
-            collision.gameObject.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeAll;
-            collision.gameObject.GetComponent<MouseController>().enabled = false;
-            GetComponent<BoxCollider2D>().enabled = false;
-            FindObjectOfType<AudioManager>().Stop("flowers");
-        }
-    }
-}
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