dialogueBox.SetActive(false);
SpeechBubble.SetActive(false);
boss.bossfight = true;
+ bossObject.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation;
mouse.GetComponent<Rigidbody2D>().constraints = RigidbodyConstraints2D.FreezeRotation;
mouse.GetComponent<MouseController>().enabled = true;
FindObjectOfType<AudioManager>().Play("snail_fight");