public GameObject SpeechBubble;
public GameObject mouse;
- SpeechBubble speechBubble;
+ BossSpeechBubble speechBubble;
public Text dialogueText;
dialogueBox.SetActive(false);
continueButton.SetActive(false);
//SpeechBubble.SetActive(false);
- speechBubble = SpeechBubble.GetComponent<SpeechBubble>();
+ speechBubble = SpeechBubble.GetComponent<BossSpeechBubble>();
boss = bossObject.GetComponent<Boss>();
}
public IEnumerator Type()
{
dialogueBox.SetActive(true);
- //SpeechBubble.SetActive(true);
+ SpeechBubble.SetActive(true);
speechBubble.NextSpeaker();
foreach (char letter in sentences[index].ToCharArray())
{