]> git.lizzy.rs Git - SuperMouseAdventure.git/blobdiff - 2DGame/Assets/Scripts/Camera/CameraBehaviour.cs
parallax effect v1.0
[SuperMouseAdventure.git] / 2DGame / Assets / Scripts / Camera / CameraBehaviour.cs
index 7ef34ddadbac484c8294681039d9547da11b98c5..339c2c0ea699c13573e5a9becdab15d4fd5c977b 100644 (file)
@@ -4,30 +4,28 @@ using UnityEngine;
 
 public class CameraBehaviour : MonoBehaviour
 {
-    [SerializeField]
-    GameObject begrenzer;
+    [SerializeField] GameObject limiter;
 
-    [SerializeField]
-    GameObject mouse;
+    [SerializeField] GameObject mouse;
 
-    [SerializeField]
-    Transform cameraLock;
+    [SerializeField] Transform cameraLock;
 
-    [HideInInspector]
-    public bool cameraLocked;
+    [HideInInspector] public bool cameraLocked;
 
     // Update is called once per frame
     void Update()
     {
-        if (mouse.transform.position.x > begrenzer.transform.position.x)
+        /*if (mouse.transform.position.x > limiter.transform.position.x)
         {
-            transform.position = new Vector3(mouse.transform.position.x, mouse.transform.position.y, -10);
+            transform.position = new Vector3(transform.position.x, mouse.transform.position.y, -10);
             cameraLocked = false;
         }
         else
         {
             transform.position = new Vector3(cameraLock.transform.position.x, cameraLock.transform.position.y, -10);
             cameraLocked = true;
-        }
+        }*/
+
+        transform.position = new Vector3(mouse.transform.position.x, -11, -10);
     }
 }