public class CameraBehaviour : MonoBehaviour
{
- [SerializeField]
- GameObject begrenzer;
+ [SerializeField] GameObject limiter;
- [SerializeField]
- GameObject mouse;
+ [SerializeField] GameObject mouse;
- [SerializeField]
- Transform cameraLock;
+ [SerializeField] Transform cameraLock;
- [HideInInspector]
- public bool cameraLocked;
+ [HideInInspector] public bool cameraLocked;
// Update is called once per frame
void Update()
{
- if (mouse.transform.position.x > begrenzer.transform.position.x)
+ /*if (mouse.transform.position.x > limiter.transform.position.x)
{
- transform.position = new Vector3(mouse.transform.position.x, mouse.transform.position.y, -10);
+ transform.position = new Vector3(transform.position.x, mouse.transform.position.y, -10);
cameraLocked = false;
}
else
{
transform.position = new Vector3(cameraLock.transform.position.x, cameraLock.transform.position.y, -10);
cameraLocked = true;
- }
+ }*/
+
+ transform.position = new Vector3(mouse.transform.position.x, -11, -10);
}
}