]> git.lizzy.rs Git - SuperMouseAdventure.git/blobdiff - 2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_10.unity
Actually fix cloud tiling (Unity somehow discarded it earlier)
[SuperMouseAdventure.git] / 2DGame / Assets / Scenes / (1) Green_Idyll / green_idyll_10.unity
index dfd7727f11d387fd5ddb19c807fee655e0724f48..1582057058adc0550f413c7a7b5a2863392d64e5 100644 (file)
@@ -3188,7 +3188,7 @@ SpriteRenderer:
   m_DrawMode: 2
   m_Size: {x: 280, y: 64.8}
   m_AdaptiveModeThreshold: 0
-  m_SpriteTileMode: 1
+  m_SpriteTileMode: 0
   m_WasSpriteAssigned: 1
   m_MaskInteraction: 0
   m_SpriteSortPoint: 0