+end\r
+\r
+function worldedit.scale(pos1, pos2, factor)\r
+ deprecated("stretch")\r
+ return worldedit.stretch(pos1, pos2, factor, factor, factor)\r
+end\r
+\r
+function worldedit.valueversion(value)\r
+ deprecated("read_header")\r
+ local version = worldedit.read_header(value)\r
+ if not version or version > worldedit.LATEST_SERIALIZATION_VERSION then\r
+ return 0\r
+ end\r
+ return version\r
+end\r
+\r
+function worldedit.replaceinverse(pos1, pos2, search_node, replace_node)\r
+ deprecated("replace")\r
+ return worldedit.replace(pos1, pos2, search_node, replace_node, true)\r
+end\r
+\r
+function worldedit.clearobjects(...)\r
+ deprecated("clear_objects")\r
+ return worldedit.clear_objects(...)\r
+end\r
+\r
+function worldedit.hollow_sphere(pos, radius, node_name)\r
+ deprecated("sphere")\r
+ return worldedit.sphere(pos, radius, node_name, true)\r
+end\r
+\r
+function worldedit.hollow_dome(pos, radius, node_name)\r
+ deprecated("dome")\r
+ return worldedit.dome(pos, radius, node_name, true)\r
+end\r
+\r
+function worldedit.hollow_cylinder(pos, axis, length, radius, node_name)\r
+ deprecated("cylinder")\r
+ return worldedit.cylinder(pos, axis, length, radius, node_name, true)\r
+end\r
+\r