- // If there is nothing to move, return
- if(i==6)
- return false;
-
- // Switch nodes at p and removed_pos
- u8 m = m_data[m_area.index(p)].d;
- u8 f = m_flags[m_area.index(p)];
- m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
- m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
- m_data[m_area.index(removed_pos)].d = m;
- m_flags[m_area.index(removed_pos)] = f;
-
- // Mark removed_pos checked
- m_flags[m_area.index(removed_pos)] |= VOXELFLAG_CHECKED;
- // If block was dropped from surface, increase pressure
- if(i == 0 && m_data[m_area.index(removed_pos)].pressure == 1)
- {
- m_data[m_area.index(removed_pos)].pressure = 2;
- }
-
- /*if(debugprint)
- {
- dstream<<"VoxelManipulator::flowWater(): Moved bubble:"<<std::endl;
- print(dstream, VOXELPRINT_WATERPRESSURE);
- }*/
-
- // Update pressure
- VoxelArea a;
- a.addPoint(p - v3s16(1,1,1));
- a.addPoint(p + v3s16(1,1,1));
- a.addPoint(removed_pos - v3s16(1,1,1));
- a.addPoint(removed_pos + v3s16(1,1,1));
- updateAreaWaterPressure(a, active_nodes);
-
- /*if(debugprint)
- {
- dstream<<"VoxelManipulator::flowWater(): Pressure updated:"<<std::endl;
- print(dstream, VOXELPRINT_WATERPRESSURE);
- //std::cin.get();
- }*/
-
- if(debugprint)
- {
- dstream<<"VoxelManipulator::flowWater(): step done:"<<std::endl;
- print(dstream, VOXELPRINT_WATERPRESSURE);
- //std::cin.get();
- }
-
- }//timer1
-
- // Flow water to the newly created empty position
- flowWater(p, active_nodes, recursion_depth,
- debugprint, counter, counterlimit);
-
-find_again:
- // Try flowing water to empty positions around removed_pos.
- // They are checked in reverse order compared to the previous loop.
- for(s32 i=5; i>=0; i--)
- {
- //v3s16 p = removed_pos + dirs[i];
- p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);