- if(d > block_max_radius * 1.5)
- {
- // Cosine of the angle between the camera direction
- // and the block direction (camera_dir is an unit vector)
- f32 cosangle = dforward / d;
-
- // Compensate for the size of the block
- // (as the block has to be shown even if it's a bit off FOV)
- // This is an estimate.
- cosangle += block_max_radius / dforward;
-
- // If block is not in the field of view, skip it
- //if(cosangle < cos(FOV_ANGLE/2))
- if(cosangle < cos(FOV_ANGLE/2. * 4./3.))
- return false;
+ if(d < block_max_radius)
+ return true;
+
+ // Cosine of the angle between the camera direction
+ // and the block direction (camera_dir is an unit vector)
+ f32 cosangle = dforward / d;
+
+ // Compensate for the size of the block
+ // (as the block has to be shown even if it's a bit off FOV)
+ // This is an estimate, plus an arbitary factor
+ cosangle += block_max_radius / d * 0.5;
+
+ // If block is not in the field of view, skip it
+ if(cosangle < cos(camera_fov / 2))
+ return false;
+
+ return true;
+}
+
+// Get an sha-1 hash of the player's name combined with
+// the password entered. That's what the server uses as
+// their password. (Exception : if the password field is
+// blank, we send a blank password - this is for backwards
+// compatibility with password-less players).
+std::string translatePassword(std::string playername, std::wstring password)
+{
+ if(password.length() == 0)
+ return "";
+
+ std::string slt = playername + wide_to_narrow(password);
+ SHA1 sha1;
+ sha1.addBytes(slt.c_str(), slt.length());
+ unsigned char *digest = sha1.getDigest();
+ std::string pwd = base64_encode(digest, 20);
+ free(digest);
+ return pwd;
+}
+
+
+
+PointedThing::PointedThing():
+ type(POINTEDTHING_NOTHING),
+ node_undersurface(0,0,0),
+ node_abovesurface(0,0,0),
+ object_id(-1)
+{}
+
+std::string PointedThing::dump() const
+{
+ std::ostringstream os(std::ios::binary);
+ if(type == POINTEDTHING_NOTHING)
+ {
+ os<<"[nothing]";
+ }
+ else if(type == POINTEDTHING_NODE)
+ {
+ const v3s16 &u = node_undersurface;
+ const v3s16 &a = node_abovesurface;
+ os<<"[node under="<<u.X<<","<<u.Y<<","<<u.Z
+ << " above="<<a.X<<","<<a.Y<<","<<a.Z<<"]";
+ }
+ else if(type == POINTEDTHING_OBJECT)
+ {
+ os<<"[object "<<object_id<<"]";
+ }
+ else
+ {
+ os<<"[unknown PointedThing]";