- IrrlichtDevice* m_device;
- IGUIEnvironment* m_guienv;
- IEventReceiver* m_receiver;
- ISimpleTextureSource* m_texturesource;
- v2u32 m_screensize;
- std::map<int,rect<s32> > m_hud_rects;
- std::map<int,irr::EKEY_CODE> m_hud_ids;
- bool m_visible; // is the gui visible
+ IrrlichtDevice *m_device;
+ IGUIEnvironment *m_guienv;
+ IEventReceiver *m_receiver;
+ ISimpleTextureSource *m_texturesource;
+ v2u32 m_screensize;
+ std::map<int, rect<s32> > m_hud_rects;
+ std::map<int, irr::EKEY_CODE> m_hud_ids;
+ bool m_visible; // is the gui visible