+ /*
+ See if texture already exists
+ */
+ {
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ core::map<std::string, u32>::Node *n;
+ n = m_name_to_id.find(name);
+ if(n != NULL)
+ {
+ dstream<<"INFO: getTextureIdDirect(): name="<<name
+ <<" found in cache"<<std::endl;
+ return n->getValue();
+ }
+ }
+
+ dstream<<"INFO: getTextureIdDirect(): name="<<name
+ <<" NOT found in cache. Creating it."<<std::endl;
+
+ /*
+ Get the base image
+ */
+
+ char separator = '^';
+
+ /*
+ This is set to the id of the base image.
+ If left 0, there is no base image and a completely new image
+ is made.
+ */
+ u32 base_image_id = 0;
+
+ // Find last meta separator in name
+ s32 last_separator_position = -1;
+ for(s32 i=name.size()-1; i>=0; i--)
+ {
+ if(name[i] == separator)
+ {
+ last_separator_position = i;
+ break;
+ }
+ }
+ /*
+ If separator was found, construct the base name and make the
+ base image using a recursive call
+ */
+ std::string base_image_name;
+ if(last_separator_position != -1)
+ {
+ // Construct base name
+ base_image_name = name.substr(0, last_separator_position);
+ dstream<<"INFO: getTextureIdDirect(): Calling itself recursively"
+ " to get base image, name="<<base_image_name<<std::endl;
+ base_image_id = getTextureIdDirect(base_image_name);
+ }
+
+ dstream<<"base_image_id="<<base_image_id<<std::endl;
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ video::ITexture *t = NULL;
+
+ /*
+ An image will be built from files and then converted into a texture.
+ */
+ video::IImage *baseimg = NULL;
+
+ // If a base image was found, copy it to baseimg
+ if(base_image_id != 0)
+ {
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
+
+ video::IImage *image = ap.atlas_img;
+
+ if(image == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): NULL image in "
+ <<"cache: \""<<base_image_name<<"\""
+ <<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = ap.intsize;
+
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ core::position2d<s32> pos_to(0,0);
+ core::position2d<s32> pos_from = ap.intpos;
+
+ image->copyTo(
+ baseimg, // target
+ v2s32(0,0), // position in target
+ core::rect<s32>(pos_from, dim) // from
+ );
+
+ dstream<<"INFO: getTextureIdDirect(): Loaded \""
+ <<base_image_name<<"\" from image cache"
+ <<std::endl;
+ }
+ }
+
+ /*
+ Parse out the last part of the name of the image and act
+ according to it
+ */
+
+ std::string last_part_of_name = name.substr(last_separator_position+1);
+ dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+
+ // Generate image according to part of name
+ if(generate_image(last_part_of_name, baseimg, m_device) == false)
+ {
+ dstream<<"INFO: getTextureIdDirect(): "
+ "failed to generate \""<<last_part_of_name<<"\""
+ <<std::endl;
+ }
+
+ // If no resulting image, print a warning
+ if(baseimg == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
+ " create texture \""<<name<<"\""<<std::endl;
+ }
+
+ if(baseimg != NULL)
+ {
+ // Create texture from resulting image
+ t = driver->addTexture(name.c_str(), baseimg);
+ }
+
+ /*
+ Add texture to caches (add NULL textures too)
+ */
+
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ u32 id = m_atlaspointer_cache.size();
+ AtlasPointer ap(id);
+ ap.atlas = t;
+ ap.pos = v2f(0,0);
+ ap.size = v2f(1,1);
+ ap.tiled = 0;
+ core::dimension2d<u32> baseimg_dim(0,0);
+ if(baseimg)
+ baseimg_dim = baseimg->getDimension();
+ SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id.insert(name, id);
+
+ dstream<<"INFO: getTextureIdDirect(): name="<<name
+ <<": succesfully returning id="<<id<<std::endl;
+
+ return id;
+}
+
+std::string TextureSource::getTextureName(u32 id)
+{
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ if(id >= m_atlaspointer_cache.size())
+ {
+ dstream<<"WARNING: TextureSource::getTextureName(): id="<<id
+ <<" >= m_atlaspointer_cache.size()="
+ <<m_atlaspointer_cache.size()<<std::endl;
+ return "";
+ }
+
+ return m_atlaspointer_cache[id].name;
+}
+
+
+AtlasPointer TextureSource::getTexture(u32 id)
+{
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ if(id >= m_atlaspointer_cache.size())
+ return AtlasPointer(0, NULL);
+
+ return m_atlaspointer_cache[id].a;
+}
+
+void TextureSource::buildMainAtlas()
+{
+ dstream<<"TextureSource::buildMainAtlas()"<<std::endl;
+
+ //return; // Disable (for testing)
+
+ video::IVideoDriver* driver = m_device->getVideoDriver();
+ assert(driver);
+
+ JMutexAutoLock lock(m_atlaspointer_cache_mutex);
+
+ // Create an image of the right size
+ core::dimension2d<u32> atlas_dim(1024,1024);
+ video::IImage *atlas_img =
+ driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
+ assert(atlas_img);
+
+ /*
+ A list of stuff to add. This should contain as much of the
+ stuff shown in game as possible, to minimize texture changes.
+ */
+
+ core::array<std::string> sourcelist;
+
+ sourcelist.push_back("stone.png");
+ sourcelist.push_back("mud.png");
+ sourcelist.push_back("sand.png");
+ sourcelist.push_back("grass.png");
+ sourcelist.push_back("grass_footsteps.png");
+ sourcelist.push_back("tree.png");
+ sourcelist.push_back("tree_top.png");
+ sourcelist.push_back("water.png");
+ sourcelist.push_back("leaves.png");
+ sourcelist.push_back("mud.png^grass_side.png");
+
+ sourcelist.push_back("stone.png^mineral_coal.png");
+ sourcelist.push_back("stone.png^mineral_iron.png");
+ sourcelist.push_back("mud.png^mineral_coal.png");
+ sourcelist.push_back("mud.png^mineral_iron.png");
+ sourcelist.push_back("sand.png^mineral_coal.png");
+ sourcelist.push_back("sand.png^mineral_iron.png");
+
+ // Padding to disallow texture bleeding
+ s32 padding = 16;
+
+ /*
+ First pass: generate almost everything
+ */
+ core::position2d<s32> pos_in_atlas(0,0);
+
+ pos_in_atlas.Y += padding;
+
+ for(u32 i=0; i<sourcelist.size(); i++)
+ {
+ std::string name = sourcelist[i];
+
+ /*video::IImage *img = driver->createImageFromFile(
+ getTexturePath(name.c_str()).c_str());
+ if(img == NULL)
+ continue;
+
+ core::dimension2d<u32> dim = img->getDimension();
+ // Make a copy with the right color format
+ video::IImage *img2 =
+ driver->createImage(video::ECF_A8R8G8B8, dim);
+ img->copyTo(img2);
+ img->drop();*/
+
+ // Generate image by name
+ video::IImage *img2 = generate_image_from_scratch(name, m_device);
+ if(img2 == NULL)
+ {
+ dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
+ continue;
+ }
+
+ core::dimension2d<u32> dim = img2->getDimension();
+
+ // Don't add to atlas if image is large
+ core::dimension2d<u32> max_size_in_atlas(32,32);
+ if(dim.Width > max_size_in_atlas.Width
+ || dim.Height > max_size_in_atlas.Height)
+ {
+ dstream<<"INFO: TextureSource::buildMainAtlas(): Not adding "
+ <<"\""<<name<<"\" because image is large"<<std::endl;
+ continue;
+ }
+
+ // Stop making atlas if atlas is full
+ if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
+ {
+ dstream<<"WARNING: TextureSource::buildMainAtlas(): "
+ <<"Atlas is full, not adding more textures."
+ <<std::endl;
+ break;
+ }
+
+ // Tile it a few times in the X direction
+ u16 xwise_tiling = 16;
+ for(u32 j=0; j<xwise_tiling; j++)
+ {
+ // Copy the copy to the atlas
+ img2->copyToWithAlpha(atlas_img,
+ pos_in_atlas + v2s32(j*dim.Width,0),
+ core::rect<s32>(v2s32(0,0), dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ }
+
+ // Copy the borders a few times to disallow texture bleeding
+ for(u32 side=0; side<2; side++) // top and bottom
+ for(s32 y0=0; y0<padding; y0++)
+ for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
+ {
+ s32 dst_y;
+ s32 src_y;
+ if(side==0)
+ {
+ dst_y = y0 + pos_in_atlas.Y + dim.Height;
+ src_y = pos_in_atlas.Y + dim.Height - 1;
+ }
+ else
+ {
+ dst_y = -y0 + pos_in_atlas.Y-1;
+ src_y = pos_in_atlas.Y;
+ }
+ s32 x = x0 + pos_in_atlas.X * dim.Width;
+ video::SColor c = atlas_img->getPixel(x, src_y);
+ atlas_img->setPixel(x,dst_y,c);
+ }
+
+ img2->drop();
+
+ /*
+ Add texture to caches
+ */
+
+ // Get next id
+ u32 id = m_atlaspointer_cache.size();
+
+ // Create AtlasPointer
+ AtlasPointer ap(id);
+ ap.atlas = NULL; // Set on the second pass
+ ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
+ (float)pos_in_atlas.Y/(float)atlas_dim.Height);
+ ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
+ (float)dim.Width/(float)atlas_dim.Height);
+ ap.tiled = xwise_tiling;
+
+ // Create SourceAtlasPointer and add to containers
+ SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
+ m_atlaspointer_cache.push_back(nap);
+ m_name_to_id.insert(name, id);
+
+ // Increment position
+ pos_in_atlas.Y += dim.Height + padding * 2;
+ }
+
+ /*
+ Make texture
+ */
+ video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
+ assert(t);
+
+ /*
+ Second pass: set texture pointer in generated AtlasPointers
+ */
+ for(u32 i=0; i<sourcelist.size(); i++)
+ {
+ std::string name = sourcelist[i];
+ if(m_name_to_id.find(name) == NULL)
+ continue;
+ u32 id = m_name_to_id[name];
+ //dstream<<"id of name "<<name<<" is "<<id<<std::endl;
+ m_atlaspointer_cache[id].a.atlas = t;
+ }
+
+ /*
+ Write image to file so that it can be inspected
+ */
+ /*driver->writeImageToFile(atlas_img,
+ getTexturePath("main_atlas.png").c_str());*/
+}
+
+video::IImage* generate_image_from_scratch(std::string name,
+ IrrlichtDevice *device)
+{
+ dstream<<"INFO: generate_image_from_scratch(): "
+ "name="<<name<<std::endl;
+
+ video::IVideoDriver* driver = device->getVideoDriver();
+ assert(driver);
+
+ /*
+ Get the base image
+ */
+
+ video::IImage *baseimg = NULL;
+
+ char separator = '^';
+
+ // Find last meta separator in name
+ s32 last_separator_position = -1;
+ for(s32 i=name.size()-1; i>=0; i--)
+ {
+ if(name[i] == separator)
+ {
+ last_separator_position = i;
+ break;
+ }
+ }
+
+ /*dstream<<"INFO: generate_image_from_scratch(): "
+ <<"last_separator_position="<<last_separator_position
+ <<std::endl;*/
+
+ /*
+ If separator was found, construct the base name and make the
+ base image using a recursive call
+ */
+ std::string base_image_name;
+ if(last_separator_position != -1)
+ {
+ // Construct base name
+ base_image_name = name.substr(0, last_separator_position);
+ dstream<<"INFO: generate_image_from_scratch(): Calling itself recursively"
+ " to get base image, name="<<base_image_name<<std::endl;
+ baseimg = generate_image_from_scratch(base_image_name, device);
+ }
+
+ /*
+ Parse out the last part of the name of the image and act
+ according to it
+ */
+
+ std::string last_part_of_name = name.substr(last_separator_position+1);
+ dstream<<"last_part_of_name="<<last_part_of_name<<std::endl;
+
+ // Generate image according to part of name
+ if(generate_image(last_part_of_name, baseimg, device) == false)
+ {
+ dstream<<"INFO: generate_image_from_scratch(): "
+ "failed to generate \""<<last_part_of_name<<"\""
+ <<std::endl;
+ return NULL;
+ }
+
+ return baseimg;
+}
+
+bool generate_image(std::string part_of_name, video::IImage *& baseimg,
+ IrrlichtDevice *device)
+{
+ video::IVideoDriver* driver = device->getVideoDriver();
+ assert(driver);
+
+ // Stuff starting with [ are special commands
+ if(part_of_name[0] != '[')
+ {
+ // A normal texture; load it from a file
+ std::string path = getTexturePath(part_of_name.c_str());
+ dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ dstream<<"WARNING: Could not load image \""<<part_of_name
+ <<"\" from path \""<<path<<"\""
+ <<" while building texture"<<std::endl;
+
+ //return false;
+
+ dstream<<"WARNING: Creating a dummy"<<" image for \""
+ <<part_of_name<<"\""<<std::endl;
+
+ // Just create a dummy image
+ //core::dimension2d<u32> dim(2,2);
+ core::dimension2d<u32> dim(1,1);
+ image = driver->createImage(video::ECF_A8R8G8B8, dim);
+ assert(image);
+ /*image->setPixel(0,0, video::SColor(255,255,0,0));
+ image->setPixel(1,0, video::SColor(255,0,255,0));
+ image->setPixel(0,1, video::SColor(255,0,0,255));
+ image->setPixel(1,1, video::SColor(255,255,0,255));*/
+ image->setPixel(0,0, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));
+ /*image->setPixel(1,0, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));
+ image->setPixel(0,1, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));
+ image->setPixel(1,1, video::SColor(255,myrand()%256,
+ myrand()%256,myrand()%256));*/
+ }
+
+ // If base image is NULL, load as base.
+ if(baseimg == NULL)
+ {
+ dstream<<"INFO: Setting "<<part_of_name<<" as base"<<std::endl;
+ /*
+ Copy it this way to get an alpha channel.
+ Otherwise images with alpha cannot be blitted on
+ images that don't have alpha in the original file.
+ */
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ image->copyTo(baseimg);
+ image->drop();
+ }
+ // Else blit on base.
+ else
+ {
+ dstream<<"INFO: Blitting "<<part_of_name<<" on base"<<std::endl;
+ // Size of the copied area
+ core::dimension2d<u32> dim = image->getDimension();
+ //core::dimension2d<u32> dim(16,16);
+ // Position to copy the blitted to in the base image
+ core::position2d<s32> pos_to(0,0);
+ // Position to copy the blitted from in the blitted image
+ core::position2d<s32> pos_from(0,0);
+ // Blit
+ image->copyToWithAlpha(baseimg, pos_to,
+ core::rect<s32>(pos_from, dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ // Drop image
+ image->drop();
+ }
+ }
+ else
+ {
+ // A special texture modification
+
+ dstream<<"INFO: getTextureIdDirect(): generating special "
+ <<"modification \""<<part_of_name<<"\""
+ <<std::endl;
+
+ /*
+ This is the simplest of all; it just adds stuff to the
+ name so that a separate texture is created.
+
+ It is used to make textures for stuff that doesn't want
+ to implement getting the texture from a bigger texture
+ atlas.
+ */
+ if(part_of_name == "[forcesingle")
+ {
+ }
+ /*
+ [crackN
+ Adds a cracking texture
+ */
+ else if(part_of_name.substr(0,6) == "[crack")
+ {
+ if(baseimg == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ // Crack image number
+ u16 progression = stoi(part_of_name.substr(6));
+
+ // Size of the base image
+ core::dimension2d<u32> dim_base = baseimg->getDimension();
+
+ /*
+ Load crack image.
+
+ It is an image with a number of cracking stages
+ horizontally tiled.
+ */
+ video::IImage *img_crack = driver->createImageFromFile(
+ getTexturePath("crack.png").c_str());
+
+ if(img_crack)
+ {
+ // Dimension of original image
+ core::dimension2d<u32> dim_crack
+ = img_crack->getDimension();
+ // Count of crack stages
+ u32 crack_count = dim_crack.Height / dim_crack.Width;
+ // Limit progression
+ if(progression > crack_count-1)
+ progression = crack_count-1;
+ // Dimension of a single scaled crack stage
+ core::dimension2d<u32> dim_crack_scaled_single(
+ dim_base.Width,
+ dim_base.Height
+ );
+ // Dimension of scaled size
+ core::dimension2d<u32> dim_crack_scaled(
+ dim_crack_scaled_single.Width,
+ dim_crack_scaled_single.Height * crack_count
+ );
+ // Create scaled crack image
+ video::IImage *img_crack_scaled = driver->createImage(
+ video::ECF_A8R8G8B8, dim_crack_scaled);
+ if(img_crack_scaled)
+ {
+ // Scale crack image by copying
+ img_crack->copyToScaling(img_crack_scaled);
+
+ // Position to copy the crack from
+ core::position2d<s32> pos_crack_scaled(
+ 0,
+ dim_crack_scaled_single.Height * progression
+ );
+
+ // This tiling does nothing currently but is useful
+ for(u32 y0=0; y0<dim_base.Height
+ / dim_crack_scaled_single.Height; y0++)
+ for(u32 x0=0; x0<dim_base.Width
+ / dim_crack_scaled_single.Width; x0++)
+ {
+ // Position to copy the crack to in the base image
+ core::position2d<s32> pos_base(
+ x0*dim_crack_scaled_single.Width,
+ y0*dim_crack_scaled_single.Height
+ );
+ // Rectangle to copy the crack from on the scaled image
+ core::rect<s32> rect_crack_scaled(
+ pos_crack_scaled,
+ dim_crack_scaled_single
+ );
+ // Copy it
+ img_crack_scaled->copyToWithAlpha(baseimg, pos_base,
+ rect_crack_scaled,
+ video::SColor(255,255,255,255),
+ NULL);
+ }
+
+ img_crack_scaled->drop();
+ }
+
+ img_crack->drop();
+ }
+ }
+ /*
+ [combine:WxH:X,Y=filename:X,Y=filename2
+ Creates a bigger texture from an amount of smaller ones
+ */
+ else if(part_of_name.substr(0,8) == "[combine")
+ {
+ Strfnd sf(part_of_name);
+ sf.next(":");
+ u32 w0 = stoi(sf.next("x"));
+ u32 h0 = stoi(sf.next(":"));
+ dstream<<"INFO: combined w="<<w0<<" h="<<h0<<std::endl;
+ core::dimension2d<u32> dim(w0,h0);
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+ while(sf.atend() == false)
+ {
+ u32 x = stoi(sf.next(","));
+ u32 y = stoi(sf.next("="));
+ std::string filename = sf.next(":");
+ dstream<<"INFO: Adding \""<<filename
+ <<"\" to combined ("<<x<<","<<y<<")"
+ <<std::endl;
+ video::IImage *img = driver->createImageFromFile(
+ getTexturePath(filename.c_str()).c_str());
+ if(img)
+ {
+ core::dimension2d<u32> dim = img->getDimension();
+ dstream<<"INFO: Size "<<dim.Width
+ <<"x"<<dim.Height<<std::endl;
+ core::position2d<s32> pos_base(x, y);
+ video::IImage *img2 =
+ driver->createImage(video::ECF_A8R8G8B8, dim);
+ img->copyTo(img2);
+ img->drop();
+ img2->copyToWithAlpha(baseimg, pos_base,
+ core::rect<s32>(v2s32(0,0), dim),
+ video::SColor(255,255,255,255),
+ NULL);
+ img2->drop();
+ }
+ else
+ {
+ dstream<<"WARNING: img==NULL"<<std::endl;
+ }
+ }
+ }
+ /*
+ [progressbarN
+ Adds a progress bar, 0.0 <= N <= 1.0
+ */
+ else if(part_of_name.substr(0,12) == "[progressbar")
+ {
+ if(baseimg == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg==NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ float value = stof(part_of_name.substr(12));
+ make_progressbar(value, baseimg);
+ }
+ /*
+ "[noalpha:filename.png"
+ Use an image without it's alpha channel.
+ Used for the leaves texture when in old leaves mode, so
+ that the transparent parts don't look completely black
+ when simple alpha channel is used for rendering.
+ */
+ else if(part_of_name.substr(0,8) == "[noalpha")
+ {
+ if(baseimg != NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ std::string filename = part_of_name.substr(9);
+
+ std::string path = getTexturePath(filename.c_str());
+
+ dstream<<"INFO: getTextureIdDirect(): Loading path \""<<path
+ <<"\""<<std::endl;
+
+ video::IImage *image = driver->createImageFromFile(path.c_str());
+
+ if(image == NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): Loading path \""
+ <<path<<"\" failed"<<std::endl;
+ }
+ else
+ {
+ core::dimension2d<u32> dim = image->getDimension();
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ // Set alpha to full
+ for(u32 y=0; y<dim.Height; y++)
+ for(u32 x=0; x<dim.Width; x++)
+ {
+ video::SColor c = image->getPixel(x,y);
+ c.setAlpha(255);
+ image->setPixel(x,y,c);
+ }
+ // Blit
+ image->copyTo(baseimg);
+
+ image->drop();
+ }
+ }
+ /*
+ [inventorycube{topimage{leftimage{rightimage
+ In every subimage, replace ^ with &.
+ Create an "inventory cube".
+ NOTE: This should be used only on its own.
+ Example (a grass block (not actually used in game):
+ "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png"
+ */
+ else if(part_of_name.substr(0,14) == "[inventorycube")
+ {
+ if(baseimg != NULL)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): baseimg!=NULL "
+ <<"for part_of_name="<<part_of_name
+ <<", cancelling."<<std::endl;
+ return false;
+ }
+
+ str_replace_char(part_of_name, '&', '^');
+ Strfnd sf(part_of_name);
+ sf.next("{");
+ std::string imagename_top = sf.next("{");
+ std::string imagename_left = sf.next("{");
+ std::string imagename_right = sf.next("{");
+
+#if 1
+ //TODO
+
+ if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
+ {
+ dstream<<"WARNING: getTextureIdDirect(): EVDF_RENDER_TO_TARGET"
+ " not supported. Creating fallback image"<<std::endl;
+ baseimg = generate_image_from_scratch(
+ imagename_top, device);
+ return true;
+ }
+
+ u32 w0 = 64;
+ u32 h0 = 64;
+ dstream<<"INFO: inventorycube w="<<w0<<" h="<<h0<<std::endl;
+ core::dimension2d<u32> dim(w0,h0);
+
+ // Generate images for the faces of the cube
+ video::IImage *img_top = generate_image_from_scratch(
+ imagename_top, device);
+ video::IImage *img_left = generate_image_from_scratch(
+ imagename_left, device);
+ video::IImage *img_right = generate_image_from_scratch(
+ imagename_right, device);
+ assert(img_top && img_left && img_right);
+
+ // TODO: Create textures from images
+ video::ITexture *texture_top = driver->addTexture(
+ (imagename_top + "__temp__").c_str(), img_top);
+ assert(texture_top);
+
+ // Drop images
+ img_top->drop();
+ img_left->drop();
+ img_right->drop();
+
+ // Create render target texture
+ video::ITexture *rtt = NULL;
+ std::string rtt_name = part_of_name + "_RTT";
+ rtt = driver->addRenderTargetTexture(dim, rtt_name.c_str(),
+ video::ECF_A8R8G8B8);
+ assert(rtt);
+
+ // Set render target
+ driver->setRenderTarget(rtt, true, true,
+ video::SColor(0,0,0,0));
+
+ // Get a scene manager
+ scene::ISceneManager *smgr_main = device->getSceneManager();
+ assert(smgr_main);
+ scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
+ assert(smgr);
+
+ /*
+ Create scene:
+ - An unit cube is centered at 0,0,0
+ - Camera looks at cube from Y+, Z- towards Y-, Z+
+ NOTE: Cube has to be changed to something else because
+ the textures cannot be set individually (or can they?)
+ */
+
+ scene::ISceneNode* cube = smgr->addCubeSceneNode(1.0, NULL, -1,
+ v3f(0,0,0), v3f(0, 45, 0));
+ // Set texture of cube
+ cube->setMaterialTexture(0, texture_top);
+ //cube->setMaterialFlag(video::EMF_LIGHTING, false);
+ cube->setMaterialFlag(video::EMF_ANTI_ALIASING, false);
+ cube->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+
+ scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0,
+ v3f(0, 1.0, -1.5), v3f(0, 0, 0));
+ // Set orthogonal projection
+ core::CMatrix4<f32> pm;
+ pm.buildProjectionMatrixOrthoLH(1.65, 1.65, 0, 100);
+ camera->setProjectionMatrix(pm, true);
+
+ /*scene::ILightSceneNode *light =*/ smgr->addLightSceneNode(0,
+ v3f(-50, 100, 0), video::SColorf(0.5,0.5,0.5), 1000);
+
+ smgr->setAmbientLight(video::SColorf(0.2,0.2,0.2));
+
+ // Render scene
+ driver->beginScene(true, true, video::SColor(0,0,0,0));
+ smgr->drawAll();
+ driver->endScene();
+
+ // NOTE: The scene nodes should not be dropped, otherwise
+ // smgr->drop() segfaults
+ /*cube->drop();
+ camera->drop();
+ light->drop();*/
+ // Drop scene manager
+ smgr->drop();
+
+ // Unset render target
+ driver->setRenderTarget(0, true, true, 0);
+
+ //TODO: Free textures of images
+ driver->removeTexture(texture_top);
+
+ // Create image of render target
+ video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
+
+ assert(image);
+
+ baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
+
+ if(image)
+ {
+ image->copyTo(baseimg);
+ image->drop();
+ }
+#endif
+ }
+ else
+ {
+ dstream<<"WARNING: getTextureIdDirect(): Invalid "
+ " modification: \""<<part_of_name<<"\""<<std::endl;
+ }
+ }
+
+ return true;
+}
+
+void make_progressbar(float value, video::IImage *image)
+{
+ if(image == NULL)
+ return;
+
+ core::dimension2d<u32> size = image->getDimension();
+
+ u32 barheight = size.Height/16;
+ u32 barpad_x = size.Width/16;
+ u32 barpad_y = size.Height/16;
+ u32 barwidth = size.Width - barpad_x*2;
+ v2u32 barpos(barpad_x, size.Height - barheight - barpad_y);
+
+ u32 barvalue_i = (u32)(((float)barwidth * value) + 0.5);
+
+ video::SColor active(255,255,0,0);
+ video::SColor inactive(255,0,0,0);
+ for(u32 x0=0; x0<barwidth; x0++)
+ {
+ video::SColor *c;
+ if(x0 < barvalue_i)
+ c = &active;
+ else
+ c = &inactive;
+ u32 x = x0 + barpos.X;
+ for(u32 y=barpos.Y; y<barpos.Y+barheight; y++)
+ {
+ image->setPixel(x,y, *c);
+ }
+ }