+ VoxelManipulator v;
+ for(u16 z=0; z<3; z++)
+ for(u16 y=0; y<3; y++)
+ for(u16 x=0; x<3; x++)
+ {
+ v3s16 p(x,y,z);
+ v.setNodeNoRef(p, MapNode(CONTENT_AIR));
+ }
+ VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, true, light_sources, ndef);
+ //v.print(dstream, ndef, VOXELPRINT_LIGHT_DAY);
+ UASSERT(res.bottom_sunlight_valid == true);
+ UASSERT(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
+ == LIGHT_SUN);
+ }
+ v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, true, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == true);
+ UASSERT(v.getNode(v3s16(1,1,1)).getLight(LIGHTBANK_DAY, ndef)
+ == LIGHT_SUN);
+ }
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, false, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == true);
+ UASSERT(v.getNode(v3s16(2,0,2)).getLight(LIGHTBANK_DAY, ndef)
+ == 0);
+ }
+ v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_STONE));
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, true, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == true);
+ UASSERT(v.getNode(v3s16(1,1,2)).getLight(LIGHTBANK_DAY, ndef)
+ == 0);
+ }
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, false, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == true);
+ UASSERT(v.getNode(v3s16(1,0,2)).getLight(LIGHTBANK_DAY, ndef)
+ == 0);
+ }
+ {
+ MapNode n(CONTENT_AIR);
+ n.setLight(LIGHTBANK_DAY, 10, ndef);
+ v.setNodeNoRef(v3s16(1,-1,2), n);
+ }
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, true, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == true);
+ }
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, false, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == true);
+ }
+ {
+ MapNode n(CONTENT_AIR);
+ n.setLight(LIGHTBANK_DAY, LIGHT_SUN, ndef);
+ v.setNodeNoRef(v3s16(1,-1,2), n);
+ }
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, true, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == false);
+ }
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, false, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == false);
+ }
+ v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_IGNORE));
+ {
+ core::map<v3s16, bool> light_sources;
+ voxalgo::setLight(v, a, 0, ndef);
+ voxalgo::SunlightPropagateResult res = voxalgo::propagateSunlight(
+ v, a, true, light_sources, ndef);
+ UASSERT(res.bottom_sunlight_valid == true);
+ }