- ss<<"gameid = "<<gameid<<"\nbackend = sqlite3";
- fs::safeWriteToFile(worldmt_path, ss.str());
+ ss << "gameid = " << gamespec.id
+ << "\nbackend = sqlite3"
+ << "\ncreative_mode = " << g_settings->get("creative_mode")
+ << "\nenable_damage = " << g_settings->get("enable_damage")
+ << "\n";
+ if (!fs::safeWriteToFile(worldmt_path, ss.str()))
+ return false;
+
+ infostream << "Wrote world.mt (" << worldmt_path << ")" << std::endl;
+ }
+
+ // Create map_meta.txt if does not already exist
+ std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ if (!fs::PathExists(map_meta_path)){
+ verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
+ fs::CreateAllDirs(path);
+ std::ostringstream oss(std::ios_base::binary);
+
+ Settings conf;
+ MapgenParams params;
+
+ params.load(*g_settings);
+ params.save(conf);
+ conf.writeLines(oss);
+ oss << "[end_of_params]\n";
+
+ fs::safeWriteToFile(map_meta_path, oss.str());