- if(enable_shaders >= 1){
- // Look for assembly shaders
- if(drivertype == video::EDT_DIRECT3D8){
- // Direct3D 8 assembly shaders
- vertex_program = sourcecache->getOrLoad(name, "d3d8_vertex.asm");
- pixel_program = sourcecache->getOrLoad(name, "d3d8_pixel.asm");
- }
- else if(drivertype == video::EDT_DIRECT3D9){
- // Direct3D 9 assembly shaders
- vertex_program = sourcecache->getOrLoad(name, "d3d9_vertex.asm");
- pixel_program = sourcecache->getOrLoad(name, "d3d9_pixel.asm");
- }
- else if(drivertype == video::EDT_OPENGL){
- // OpenGL assembly shaders
- vertex_program = sourcecache->getOrLoad(name, "opengl_vertex.asm");
- pixel_program = sourcecache->getOrLoad(name, "opengl_fragment.asm");
- }
- if(vertex_program != "" || pixel_program != "")
- return;
- }