+ gettext("Cavern limit");
+ gettext("Y-level of cavern upper limit.");
+ gettext("Cavern taper");
+ gettext("Y-distance over which caverns expand to full size.");
+ gettext("Cavern threshold");
+ gettext("Defines full size of caverns, smaller values create larger caverns.");
+ gettext("Noises");
+ gettext("Terrain base noise");
+ gettext("Y-level of higher (cliff-top) terrain.");
+ gettext("Terrain alt noise");
+ gettext("Y-level of lower terrain and lakebeds.");
+ gettext("Terrain persistence noise");
+ gettext("Varies roughness of terrain.\nDefines the 'persistence' value for terrain_base and terrain_alt noises.");
+ gettext("Height select noise");
+ gettext("Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.");
+ gettext("Filler depth noise");
+ gettext("Variation of biome filler depth.");
+ gettext("Mountain height noise");
+ gettext("Variation of maximum mountain height (in nodes).");
+ gettext("Ridge underwater noise");
+ gettext("Defines large-scale river channel structure.");
+ gettext("Floatland base noise");
+ gettext("Defines areas of floatland smooth terrain.\nSmooth floatlands occur when noise > 0.");
+ gettext("Floatland base height noise");
+ gettext("Variation of hill height and lake depth on floatland smooth terrain.");
+ gettext("Mountain noise");
+ gettext("3D noise defining mountain structure and height.\nAlso defines structure of floatland mountain terrain.");
+ gettext("Ridge noise");
+ gettext("3D noise defining structure of river canyon walls.");
+ gettext("Cavern noise");
+ gettext("3D noise defining giant caverns.");
+ gettext("Cave1 noise");
+ gettext("First of 2 3D noises that together define tunnels.");
+ gettext("Cave2 noise");
+ gettext("Second of 2 3D noises that together define tunnels.");
+ gettext("Mapgen Carpathian");
+ gettext("Mapgen Carpathian specific flags");
+ gettext("Map generation attributes specific to Mapgen Carpathian.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
+ gettext("Cave width");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
+ gettext("Large cave depth");
+ gettext("Y of upper limit of large caves.");
+ gettext("Lava depth");
+ gettext("Y of upper limit of lava in large caves.");
+ gettext("Cavern limit");
+ gettext("Y-level of cavern upper limit.");
+ gettext("Cavern taper");
+ gettext("Y-distance over which caverns expand to full size.");
+ gettext("Cavern threshold");
+ gettext("Defines full size of caverns, smaller values create larger caverns.");
+ gettext("Noises");
+ gettext("Base ground noise");
+ gettext("2D noise that defines the base ground level.");
+ gettext("Filler depth noise");
+ gettext("Variation of biome filler depth.");
+ gettext("Hilliness1 noise");
+ gettext("First of 4 3D noises that together define hill/mountain range height.");
+ gettext("Hilliness2 noise");
+ gettext("Second of 4 3D noises that together define hill/mountain range height.");
+ gettext("Hilliness3 noise");
+ gettext("Third of 4 3D noises that together define hill/mountain range height.");
+ gettext("Hilliness4 noise");
+ gettext("Fourth of 4 3D noises that together define hill/mountain range height.");
+ gettext("Rolling hills spread noise");
+ gettext("2D noise that controls the size/occurance of rolling hills.");
+ gettext("Ridge mountain spread noise");
+ gettext("2D noise that controls the size/occurance of ridged mountain ranges.");
+ gettext("Step mountain spread noise");
+ gettext("2D noise that controls the size/occurance of step mountain ranges.");
+ gettext("Rolling hill size noise");
+ gettext("2D noise that controls the shape/size of rolling hills.");
+ gettext("Ridged mountain size noise");
+ gettext("2D noise that controls the shape/size of ridged mountains.");
+ gettext("Step mountain size noise");
+ gettext("2D noise that controls the shape/size of step mountains.");
+ gettext("Mountain variation noise");
+ gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
+ gettext("Cave1 noise");
+ gettext("First of 2 3D noises that together define tunnels.");
+ gettext("Cave2 noise");
+ gettext("Second of 2 3D noises that together define tunnels.");
+ gettext("Cavern noise");
+ gettext("3D noise defining giant caverns.");
+ gettext("Mapgen Flat");
+ gettext("Mapgen Flat specific flags");