- gettext("Automatically report to the serverlist.");
- gettext("Serverlist URL");
- gettext("Announce to this serverlist.");
- gettext("Strip color codes");
- gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
- gettext("Network");
- gettext("Server port");
- gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
- gettext("Bind address");
- gettext("The network interface that the server listens on.");
- gettext("Strict protocol checking");
- gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
- gettext("Remote media");
- gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
- gettext("IPv6 server");
- gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.");
- gettext("Advanced");
- gettext("Maximum simultaneous block sends per client");
- gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
- gettext("Delay in sending blocks after building");
- gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
- gettext("Max. packets per iteration");
- gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
- gettext("Game");
- gettext("Default game");
- gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
- gettext("Message of the day");
- gettext("Message of the day displayed to players connecting.");
- gettext("Maximum users");
- gettext("Maximum number of players that can be connected simultaneously.");
- gettext("Map directory");
- gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
- gettext("Item entity TTL");
- gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
- gettext("Damage");
- gettext("Enable players getting damage and dying.");
- gettext("Creative");
- gettext("Enable creative mode for new created maps.");
- gettext("Fixed map seed");
- gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
- gettext("Default password");
- gettext("New users need to input this password.");
- gettext("Default privileges");
- gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
- gettext("Basic privileges");
- gettext("Privileges that players with basic_privs can grant");
- gettext("Unlimited player transfer distance");
- gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
- gettext("Player transfer distance");
- gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
- gettext("Player versus player");
- gettext("Whether to allow players to damage and kill each other.");
- gettext("Mod channels");
- gettext("Enable mod channels support.");
- gettext("Static spawnpoint");
- gettext("If this is set, players will always (re)spawn at the given position.");
- gettext("Disallow empty passwords");
- gettext("If enabled, new players cannot join with an empty password.");
- gettext("Disable anticheat");
- gettext("If enabled, disable cheat prevention in multiplayer.");
- gettext("Rollback recording");
- gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
- gettext("Chat message format");
- gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
- gettext("Shutdown message");
- gettext("A message to be displayed to all clients when the server shuts down.");
- gettext("Crash message");
- gettext("A message to be displayed to all clients when the server crashes.");
- gettext("Ask to reconnect after crash");
- gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
- gettext("Active object send range");
- gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
- gettext("Active block range");
- gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_range.");
- gettext("Max block send distance");
- gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
- gettext("Maximum forceloaded blocks");
- gettext("Maximum number of forceloaded mapblocks.");
- gettext("Time send interval");
- gettext("Interval of sending time of day to clients.");
- gettext("Time speed");
- gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
- gettext("World start time");
- gettext("Time of day when a new world is started, in millihours (0-23999).");
- gettext("Map save interval");
- gettext("Interval of saving important changes in the world, stated in seconds.");
- gettext("Chat message max length");
- gettext("Set the maximum character length of a chat message sent by clients.");
- gettext("Chat message count limit");
- gettext("Amount of messages a player may send per 10 seconds.");
- gettext("Chat message kick threshold");
- gettext("Kick players who sent more than X messages per 10 seconds.");
- gettext("Physics");
- gettext("Default acceleration");
- gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
- gettext("Acceleration in air");
- gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
- gettext("Fast mode acceleration");
- gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
- gettext("Walking speed");
- gettext("Walking and flying speed, in nodes per second.");
- gettext("Sneaking speed");
- gettext("Sneaking speed, in nodes per second.");
- gettext("Fast mode speed");
- gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
- gettext("Climbing speed");
- gettext("Vertical climbing speed, in nodes per second.");
- gettext("Jumping speed");
- gettext("Initial vertical speed when jumping, in nodes per second.");
- gettext("Liquid fluidity");
- gettext("Decrease this to increase liquid resistence to movement.");
- gettext("Liquid fluidity smoothing");
- gettext("Maximum liquid resistence. Controls deceleration when entering liquid at\nhigh speed.");
- gettext("Liquid sinking");
- gettext("Controls sinking speed in liquid.");
- gettext("Gravity");
- gettext("Acceleration of gravity, in nodes per second per second.");
- gettext("Advanced");
- gettext("Deprecated Lua API handling");
- gettext("Handling for deprecated lua api calls:\n- legacy: (try to) mimic old behaviour (default for release).\n- log: mimic and log backtrace of deprecated call (default for debug).\n- error: abort on usage of deprecated call (suggested for mod developers).");
- gettext("Max. clearobjects extra blocks");
- gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
- gettext("Unload unused server data");
- gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
- gettext("Maximum objects per block");
- gettext("Maximum number of statically stored objects in a block.");
- gettext("Synchronous SQLite");
- gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
- gettext("Dedicated server step");
- gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
- gettext("Active block management interval");
- gettext("Length of time between active block management cycles");
- gettext("ABM interval");
- gettext("Length of time between Active Block Modifier (ABM) execution cycles");
- gettext("NodeTimer interval");
- gettext("Length of time between NodeTimer execution cycles");
- gettext("Ignore world errors");
- gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
- gettext("Liquid loop max");
- gettext("Max liquids processed per step.");
- gettext("Liquid queue purge time");
- gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
- gettext("Liquid update tick");
- gettext("Liquid update interval in seconds.");
- gettext("Block send optimize distance");
- gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
- gettext("Server side occlusion culling");
- gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
- gettext("Client side modding restrictions");
- gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
- gettext("Client side node lookup range restriction");
- gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
- gettext("Security");
- gettext("Enable mod security");
- gettext("Prevent mods from doing insecure things like running shell commands.");
- gettext("Trusted mods");
- gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
- gettext("HTTP mods");
- gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
- gettext("Advanced");
- gettext("Profiling");
- gettext("Load the game profiler");
- gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
- gettext("Default report format");
- gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
- gettext("Report path");
- gettext("The file path relative to your worldpath in which profiles will be saved to.");
- gettext("Instrumentation");
- gettext("Entity methods");
- gettext("Instrument the methods of entities on registration.");
- gettext("Active Block Modifiers");
- gettext("Instrument the action function of Active Block Modifiers on registration.");
- gettext("Loading Block Modifiers");
- gettext("Instrument the action function of Loading Block Modifiers on registration.");
- gettext("Chatcommands");
- gettext("Instrument chatcommands on registration.");
- gettext("Global callbacks");
- gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
- gettext("Advanced");
- gettext("Builtin");
- gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
- gettext("Profiler");
- gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
- gettext("Client and Server");
- gettext("Player name");
- gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
- gettext("Language");
- gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
- gettext("Debug log level");
- gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
- gettext("Debug log file size threshold");
- gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
- gettext("IPv6");
- gettext("IPv6 support.");
- gettext("Advanced");
- gettext("cURL timeout");
- gettext("Default timeout for cURL, stated in milliseconds.\nOnly has an effect if compiled with cURL.");
- gettext("cURL parallel limit");
- gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
- gettext("cURL file download timeout");
- gettext("Maximum time in ms a file download (e.g. a mod download) may take.");
- gettext("High-precision FPU");
- gettext("Makes DirectX work with LuaJIT. Disable if it causes troubles.");
- gettext("Main menu style");
- gettext("Changes the main menu UI:\n- Full: Multiple singleplayer worlds, game choice, texture pack chooser, etc.\n- Simple: One singleplayer world, no game or texture pack choosers. May be\nnecessary for smaller screens.");
- gettext("Main menu script");
- gettext("Replaces the default main menu with a custom one.");
- gettext("Engine profiling data print interval");
- gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
+ gettext("Automatically report to the serverlist.");
+ gettext("Serverlist URL");
+ gettext("Announce to this serverlist.");
+ gettext("Message of the day");
+ gettext("Message of the day displayed to players connecting.");
+ gettext("Maximum users");
+ gettext("Maximum number of players that can be connected simultaneously.");
+ gettext("Static spawnpoint");
+ gettext("If this is set, players will always (re)spawn at the given position.");
+ gettext("Networking");
+ gettext("Server port");
+ gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
+ gettext("Bind address");
+ gettext("The network interface that the server listens on.");
+ gettext("Strict protocol checking");
+ gettext("Enable to disallow old clients from connecting.\nOlder clients are compatible in the sense that they will not crash when connecting\nto new servers, but they may not support all new features that you are expecting.");
+ gettext("Remote media");
+ gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
+ gettext("IPv6 server");
+ gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
+ gettext("Server Security");
+ gettext("Default password");
+ gettext("New users need to input this password.");
+ gettext("Disallow empty passwords");
+ gettext("If enabled, players cannot join without a password or change theirs to an empty password.");
+ gettext("Default privileges");
+ gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
+ gettext("Basic privileges");
+ gettext("Privileges that players with basic_privs can grant");
+ gettext("Disable anticheat");
+ gettext("If enabled, disable cheat prevention in multiplayer.");
+ gettext("Rollback recording");
+ gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
+ gettext("Client-side Modding");
+ gettext("Client side modding restrictions");
+ gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
+ gettext("Client side node lookup range restriction");
+ gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
+ gettext("Chat");
+ gettext("Strip color codes");
+ gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
+ gettext("Chat message max length");
+ gettext("Set the maximum length of a chat message (in characters) sent by clients.");
+ gettext("Chat message count limit");
+ gettext("Amount of messages a player may send per 10 seconds.");
+ gettext("Chat message kick threshold");
+ gettext("Kick players who sent more than X messages per 10 seconds.");
+ gettext("Server Gameplay");
+ gettext("Time speed");
+ gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
+ gettext("World start time");
+ gettext("Time of day when a new world is started, in millihours (0-23999).");
+ gettext("Item entity TTL");
+ gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
+ gettext("Default stack size");
+ gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
+ gettext("Physics");
+ gettext("Default acceleration");
+ gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
+ gettext("Acceleration in air");
+ gettext("Horizontal acceleration in air when jumping or falling,\nin nodes per second per second.");
+ gettext("Fast mode acceleration");
+ gettext("Horizontal and vertical acceleration in fast mode,\nin nodes per second per second.");
+ gettext("Walking speed");
+ gettext("Walking and flying speed, in nodes per second.");
+ gettext("Sneaking speed");
+ gettext("Sneaking speed, in nodes per second.");
+ gettext("Fast mode speed");
+ gettext("Walking, flying and climbing speed in fast mode, in nodes per second.");
+ gettext("Climbing speed");
+ gettext("Vertical climbing speed, in nodes per second.");
+ gettext("Jumping speed");
+ gettext("Initial vertical speed when jumping, in nodes per second.");
+ gettext("Liquid fluidity");
+ gettext("How much you are slowed down when moving inside a liquid.\nDecrease this to increase liquid resistance to movement.");
+ gettext("Liquid fluidity smoothing");
+ gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
+ gettext("Liquid sinking");
+ gettext("Controls sinking speed in liquid when idling. Negative values will cause\nyou to rise instead.");
+ gettext("Gravity");
+ gettext("Acceleration of gravity, in nodes per second per second.");