+ gettext("Second of two 3D noises that together define tunnels.");
+ gettext("Dungeon noise");
+ gettext("3D noise that determines number of dungeons per mapchunk.");
+ gettext("Mapgen Carpathian");
+ gettext("Mapgen Carpathian specific flags");
+ gettext("Map generation attributes specific to Mapgen Carpathian.");
+ gettext("Base ground level");
+ gettext("Defines the base ground level.");
+ gettext("River channel width");
+ gettext("Defines the width of the river channel.");
+ gettext("River channel depth");
+ gettext("Defines the depth of the river channel.");
+ gettext("River valley width");
+ gettext("Defines the width of the river valley.");
+ gettext("Cave width");
+ gettext("Controls width of tunnels, a smaller value creates wider tunnels.\nValue >= 10.0 completely disables generation of tunnels and avoids the\nintensive noise calculations.");
+ gettext("Large cave depth");
+ gettext("Y of upper limit of large caves.");
+ gettext("Small cave minimum number");
+ gettext("Minimum limit of random number of small caves per mapchunk.");
+ gettext("Small cave maximum number");
+ gettext("Maximum limit of random number of small caves per mapchunk.");
+ gettext("Large cave minimum number");
+ gettext("Minimum limit of random number of large caves per mapchunk.");
+ gettext("Large cave maximum number");
+ gettext("Maximum limit of random number of large caves per mapchunk.");
+ gettext("Large cave proportion flooded");
+ gettext("Proportion of large caves that contain liquid.");
+ gettext("Cavern limit");
+ gettext("Y-level of cavern upper limit.");
+ gettext("Cavern taper");
+ gettext("Y-distance over which caverns expand to full size.");
+ gettext("Cavern threshold");
+ gettext("Defines full size of caverns, smaller values create larger caverns.");
+ gettext("Dungeon minimum Y");
+ gettext("Lower Y limit of dungeons.");
+ gettext("Dungeon maximum Y");
+ gettext("Upper Y limit of dungeons.");
+ gettext("Noises");
+ gettext("Filler depth noise");
+ gettext("Variation of biome filler depth.");
+ gettext("Hilliness1 noise");
+ gettext("First of 4 2D noises that together define hill/mountain range height.");
+ gettext("Hilliness2 noise");
+ gettext("Second of 4 2D noises that together define hill/mountain range height.");
+ gettext("Hilliness3 noise");
+ gettext("Third of 4 2D noises that together define hill/mountain range height.");
+ gettext("Hilliness4 noise");
+ gettext("Fourth of 4 2D noises that together define hill/mountain range height.");
+ gettext("Rolling hills spread noise");
+ gettext("2D noise that controls the size/occurrence of rolling hills.");
+ gettext("Ridge mountain spread noise");
+ gettext("2D noise that controls the size/occurrence of ridged mountain ranges.");
+ gettext("Step mountain spread noise");
+ gettext("2D noise that controls the size/occurrence of step mountain ranges.");
+ gettext("Rolling hill size noise");
+ gettext("2D noise that controls the shape/size of rolling hills.");
+ gettext("Ridged mountain size noise");
+ gettext("2D noise that controls the shape/size of ridged mountains.");
+ gettext("Step mountain size noise");
+ gettext("2D noise that controls the shape/size of step mountains.");
+ gettext("River noise");
+ gettext("2D noise that locates the river valleys and channels.");
+ gettext("Mountain variation noise");
+ gettext("3D noise for mountain overhangs, cliffs, etc. Usually small variations.");
+ gettext("Cave1 noise");
+ gettext("First of two 3D noises that together define tunnels.");
+ gettext("Cave2 noise");
+ gettext("Second of two 3D noises that together define tunnels.");
+ gettext("Cavern noise");
+ gettext("3D noise defining giant caverns.");
+ gettext("Dungeon noise");
+ gettext("3D noise that determines number of dungeons per mapchunk.");
+ gettext("Mapgen Flat");
+ gettext("Mapgen Flat specific flags");
+ gettext("Map generation attributes specific to Mapgen Flat.\nOccasional lakes and hills can be added to the flat world.");