- /*
- If the object doesn't return an item, this will be called.
- Return value is tool wear.
- */
- virtual u16 punch(const std::string &toolname, v3f dir,
- const std::string &playername)
- {return 0;}
-
- /*
- */
- virtual void rightClick(Player *player){}
+ // Returns tool wear
+ virtual int punch(v3f dir,
+ const ToolCapabilities *toolcap=NULL,
+ ServerActiveObject *puncher=NULL,
+ float time_from_last_punch=1000000)
+ { return 0; }
+ virtual void rightClick(ServerActiveObject *clicker)
+ {}
+ virtual void setHP(s16 hp)
+ {}
+ virtual s16 getHP()
+ { return 0; }
+
+ // Inventory and wielded item
+ virtual Inventory* getInventory()
+ { return NULL; }
+ virtual const Inventory* getInventory() const
+ { return NULL; }
+ virtual InventoryLocation getInventoryLocation() const
+ { return InventoryLocation(); }
+ virtual void setInventoryModified()
+ {}
+ virtual std::string getWieldList() const
+ { return ""; }
+ virtual int getWieldIndex() const
+ { return 0; }
+ virtual ItemStack getWieldedItem() const;
+ virtual bool setWieldedItem(const ItemStack &item);