+const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
+{
+ Json::Value root;
+ Json::Value list(Json::arrayValue);
+ for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
+ it != serverlist.end();
+ ++it) {
+ list.append(*it);
+ }
+ root["list"] = list;
+ Json::FastWriter writer;
+ return writer.write(root);
+}
+
+
+#if USE_CURL
+void sendAnnounce(const std::string &action,
+ const u16 port,
+ const std::vector<std::string> &clients_names,
+ const double uptime,
+ const u32 game_time,
+ const float lag,
+ const std::string &gameid,
+ const std::string &mg_name,
+ const std::vector<ModSpec> &mods)
+{
+ Json::Value server;
+ server["action"] = action;
+ server["port"] = port;
+ if (g_settings->exists("server_address")) {
+ server["address"] = g_settings->get("server_address");
+ }
+ if (action != "delete") {
+ bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
+ server["name"] = g_settings->get("server_name");
+ server["description"] = g_settings->get("server_description");
+ server["version"] = g_version_string;
+ server["proto_min"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MIN;
+ server["proto_max"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MAX;
+ server["url"] = g_settings->get("server_url");
+ server["creative"] = g_settings->getBool("creative_mode");
+ server["damage"] = g_settings->getBool("enable_damage");
+ server["password"] = g_settings->getBool("disallow_empty_password");
+ server["pvp"] = g_settings->getBool("enable_pvp");
+ server["uptime"] = (int) uptime;
+ server["game_time"] = game_time;
+ server["clients"] = (int) clients_names.size();
+ server["clients_max"] = g_settings->getU16("max_users");
+ server["clients_list"] = Json::Value(Json::arrayValue);
+ for (std::vector<std::string>::const_iterator it = clients_names.begin();
+ it != clients_names.end();
+ ++it) {
+ server["clients_list"].append(*it);
+ }
+ if (gameid != "") server["gameid"] = gameid;
+ }
+
+ if (action == "start") {
+ server["dedicated"] = g_settings->getBool("server_dedicated");
+ server["rollback"] = g_settings->getBool("enable_rollback_recording");
+ server["mapgen"] = mg_name;
+ server["privs"] = g_settings->get("default_privs");
+ server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
+ server["mods"] = Json::Value(Json::arrayValue);
+ for (std::vector<ModSpec>::const_iterator it = mods.begin();
+ it != mods.end();
+ ++it) {
+ server["mods"].append(it->name);
+ }
+ actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
+ } else {
+ if (lag)
+ server["lag"] = lag;
+ }
+
+ Json::FastWriter writer;
+ HTTPFetchRequest fetch_request;
+ fetch_request.url = g_settings->get("serverlist_url") + std::string("/announce");
+ fetch_request.post_fields["json"] = writer.write(server);
+ fetch_request.multipart = true;
+ httpfetch_async(fetch_request);
+}
+#endif
+