- v3f pos, v3f velocity, v3f acceleration,
- float expirationtime, float size,
- bool collisiondetection, bool collision_removal, bool object_collision,
- bool vertical, const std::string &texture,
- const struct TileAnimationParams &animation, u8 glow);
-
- u32 addParticleSpawner(u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool collision_removal, bool object_collision,
- ServerActiveObject *attached,
- bool vertical, const std::string &texture,
- const std::string &playername, const struct TileAnimationParams &animation,
- u8 glow);