+struct ServerSoundParams
+{
+ float gain;
+ std::string to_player;
+ enum Type{
+ SSP_LOCAL=0,
+ SSP_POSITIONAL=1,
+ SSP_OBJECT=2
+ } type;
+ v3f pos;
+ u16 object;
+ float max_hear_distance;
+ bool loop;
+
+ ServerSoundParams():
+ gain(1.0),
+ to_player(""),
+ type(SSP_LOCAL),
+ pos(0,0,0),
+ object(0),
+ max_hear_distance(32*BS),
+ loop(false)
+ {}
+
+ v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
+};
+
+struct ServerPlayingSound
+{
+ ServerSoundParams params;
+ std::set<u16> clients; // peer ids
+};
+