- u32 addParticleSpawnerAll(u16 amount, float spawntime,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection, bool vertical, std::string texture);
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- void deleteParticleSpawner(const char *playername, u32 id);