]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/server.h
Sound: Add pitch option (#5960)
[dragonfireclient.git] / src / server.h
index 39e715aa35590bcf9539348bc975f52daa543463..3086e87621345332def05297327ce6fc4282e342 100644 (file)
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef SERVER_HEADER
 #define SERVER_HEADER
 
 #ifndef SERVER_HEADER
 #define SERVER_HEADER
 
-#include "connection.h"
+#include "network/connection.h"
 #include "irr_v3d.h"
 #include "map.h"
 #include "hud.h"
 #include "irr_v3d.h"
 #include "map.h"
 #include "hud.h"
@@ -29,61 +29,39 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mods.h"
 #include "inventorymanager.h"
 #include "subgame.h"
 #include "mods.h"
 #include "inventorymanager.h"
 #include "subgame.h"
-#include "rollback_interface.h" // Needed for rollbackRevertActions()
+#include "tileanimation.h" // struct TileAnimationParams
 #include "util/numeric.h"
 #include "util/thread.h"
 #include "util/numeric.h"
 #include "util/thread.h"
-#include "environment.h"
+#include "util/basic_macros.h"
+#include "serverenvironment.h"
+#include "chat_interface.h"
+#include "clientiface.h"
+#include "remoteplayer.h"
+#include "network/networkpacket.h"
 #include <string>
 #include <list>
 #include <map>
 #include <vector>
 
 #include <string>
 #include <list>
 #include <map>
 #include <vector>
 
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
 class BanManager;
 class EventManager;
 class Inventory;
 class IWritableItemDefManager;
 class IWritableNodeDefManager;
 class IWritableCraftDefManager;
 class BanManager;
 class EventManager;
 class Inventory;
-class Player;
 class PlayerSAO;
 class IRollbackManager;
 class PlayerSAO;
 class IRollbackManager;
+struct RollbackAction;
 class EmergeManager;
 class EmergeManager;
-class GameScripting;
+class ServerScripting;
 class ServerEnvironment;
 struct SimpleSoundSpec;
 class ServerEnvironment;
 struct SimpleSoundSpec;
+class ServerThread;
 
 
-
-/*
-       Some random functions
-*/
-v3f findSpawnPos(ServerMap &map);
-
-
-class MapEditEventIgnorer
-{
-public:
-       MapEditEventIgnorer(bool *flag):
-               m_flag(flag)
-       {
-               if(*m_flag == false)
-                       *m_flag = true;
-               else
-                       m_flag = NULL;
-       }
-
-       ~MapEditEventIgnorer()
-       {
-               if(m_flag)
-               {
-                       assert(*m_flag);
-                       *m_flag = false;
-               }
-       }
-
-private:
-       bool *m_flag;
+enum ClientDeletionReason {
+       CDR_LEAVE,
+       CDR_TIMEOUT,
+       CDR_DENY
 };
 
 class MapEditEventAreaIgnorer
 };
 
 class MapEditEventAreaIgnorer
@@ -111,38 +89,13 @@ class MapEditEventAreaIgnorer
        VoxelArea *m_ignorevariable;
 };
 
        VoxelArea *m_ignorevariable;
 };
 
-class Server;
-class ServerThread;
-
-/*
-       Used for queueing and sorting block transfers in containers
-
-       Lower priority number means higher priority.
-*/
-struct PrioritySortedBlockTransfer
-{
-       PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id)
-       {
-               priority = a_priority;
-               pos = a_pos;
-               peer_id = a_peer_id;
-       }
-       bool operator < (const PrioritySortedBlockTransfer &other) const
-       {
-               return priority < other.priority;
-       }
-       float priority;
-       v3s16 pos;
-       u16 peer_id;
-};
-
 struct MediaInfo
 {
        std::string path;
        std::string sha1_digest;
 
 struct MediaInfo
 {
        std::string path;
        std::string sha1_digest;
 
-       MediaInfo(const std::string path_="",
-                       const std::string sha1_digest_=""):
+       MediaInfo(const std::string &path_="",
+                 const std::string &sha1_digest_=""):
                path(path_),
                sha1_digest(sha1_digest_)
        {
                path(path_),
                sha1_digest(sha1_digest_)
        {
@@ -151,27 +104,19 @@ struct MediaInfo
 
 struct ServerSoundParams
 {
 
 struct ServerSoundParams
 {
-       float gain;
-       std::string to_player;
-       enum Type{
-               SSP_LOCAL=0,
-               SSP_POSITIONAL=1,
-               SSP_OBJECT=2
-       } type;
-       v3f pos;
-       u16 object;
-       float max_hear_distance;
-       bool loop;
-
-       ServerSoundParams():
-               gain(1.0),
-               to_player(""),
-               type(SSP_LOCAL),
-               pos(0,0,0),
-               object(0),
-               max_hear_distance(32*BS),
-               loop(false)
-       {}
+       enum Type {
+               SSP_LOCAL,
+               SSP_POSITIONAL,
+               SSP_OBJECT
+       } type = SSP_LOCAL;
+       float gain = 1.0f;
+       float fade = 0.0f;
+       float pitch = 1.0f;
+       bool loop = false;
+       float max_hear_distance = 32*BS;
+       v3f pos = v3f(0, 0, 0);
+       u16 object = 0;
+       std::string to_player = "";
 
        v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
 };
 
        v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
 };
@@ -179,135 +124,8 @@ struct ServerSoundParams
 struct ServerPlayingSound
 {
        ServerSoundParams params;
 struct ServerPlayingSound
 {
        ServerSoundParams params;
-       std::set<u16> clients; // peer ids
-};
-
-class RemoteClient
-{
-public:
-       // peer_id=0 means this client has no associated peer
-       // NOTE: If client is made allowed to exist while peer doesn't,
-       //       this has to be set to 0 when there is no peer.
-       //       Also, the client must be moved to some other container.
-       u16 peer_id;
-       // The serialization version to use with the client
-       u8 serialization_version;
-       //
-       u16 net_proto_version;
-       // Version is stored in here after INIT before INIT2
-       u8 pending_serialization_version;
-
-       bool definitions_sent;
-
-       bool denied;
-
-       RemoteClient():
-               m_time_from_building(9999),
-               m_excess_gotblocks(0)
-       {
-               peer_id = 0;
-               serialization_version = SER_FMT_VER_INVALID;
-               net_proto_version = 0;
-               pending_serialization_version = SER_FMT_VER_INVALID;
-               definitions_sent = false;
-               denied = false;
-               m_nearest_unsent_d = 0;
-               m_nearest_unsent_reset_timer = 0.0;
-               m_nothing_to_send_counter = 0;
-               m_nothing_to_send_pause_timer = 0;
-       }
-       ~RemoteClient()
-       {
-       }
-
-       /*
-               Finds block that should be sent next to the client.
-               Environment should be locked when this is called.
-               dtime is used for resetting send radius at slow interval
-       */
-       void GetNextBlocks(Server *server, float dtime,
-                       std::vector<PrioritySortedBlockTransfer> &dest);
-
-       void GotBlock(v3s16 p);
-
-       void SentBlock(v3s16 p);
-
-       void SetBlockNotSent(v3s16 p);
-       void SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks);
-
-       s32 SendingCount()
-       {
-               return m_blocks_sending.size();
-       }
-
-       // Increments timeouts and removes timed-out blocks from list
-       // NOTE: This doesn't fix the server-not-sending-block bug
-       //       because it is related to emerging, not sending.
-       //void RunSendingTimeouts(float dtime, float timeout);
-
-       void PrintInfo(std::ostream &o)
-       {
-               o<<"RemoteClient "<<peer_id<<": "
-                               <<"m_blocks_sent.size()="<<m_blocks_sent.size()
-                               <<", m_blocks_sending.size()="<<m_blocks_sending.size()
-                               <<", m_nearest_unsent_d="<<m_nearest_unsent_d
-                               <<", m_excess_gotblocks="<<m_excess_gotblocks
-                               <<std::endl;
-               m_excess_gotblocks = 0;
-       }
-
-       // Time from last placing or removing blocks
-       float m_time_from_building;
-
-       /*JMutex m_dig_mutex;
-       float m_dig_time_remaining;
-       // -1 = not digging
-       s16 m_dig_tool_item;
-       v3s16 m_dig_position;*/
-
-       /*
-               List of active objects that the client knows of.
-               Value is dummy.
-       */
-       std::set<u16> m_known_objects;
-
-private:
-       /*
-               Blocks that have been sent to client.
-               - These don't have to be sent again.
-               - A block is cleared from here when client says it has
-                 deleted it from it's memory
-
-               Key is position, value is dummy.
-               No MapBlock* is stored here because the blocks can get deleted.
-       */
-       std::set<v3s16> m_blocks_sent;
-       s16 m_nearest_unsent_d;
-       v3s16 m_last_center;
-       float m_nearest_unsent_reset_timer;
-
-       /*
-               Blocks that are currently on the line.
-               This is used for throttling the sending of blocks.
-               - The size of this list is limited to some value
-               Block is added when it is sent with BLOCKDATA.
-               Block is removed when GOTBLOCKS is received.
-               Value is time from sending. (not used at the moment)
-       */
-       std::map<v3s16, float> m_blocks_sending;
-
-       /*
-               Count of excess GotBlocks().
-               There is an excess amount because the client sometimes
-               gets a block so late that the server sends it again,
-               and the client then sends two GOTBLOCKs.
-               This is resetted by PrintInfo()
-       */
-       u32 m_excess_gotblocks;
-
-       // CPU usage optimization
-       u32 m_nothing_to_send_counter;
-       float m_nothing_to_send_pause_timer;
+       SimpleSoundSpec spec;
+       std::unordered_set<u16> clients; // peer ids
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
 };
 
 class Server : public con::PeerHandler, public MapEventReceiver,
@@ -321,27 +139,66 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        Server(
                const std::string &path_world,
                const SubgameSpec &gamespec,
        Server(
                const std::string &path_world,
                const SubgameSpec &gamespec,
-               bool simple_singleplayer_mode
+               bool simple_singleplayer_mode,
+               bool ipv6,
+               bool dedicated,
+               ChatInterface *iface = NULL
        );
        ~Server();
        );
        ~Server();
-       void start(unsigned short port);
+       DISABLE_CLASS_COPY(Server);
+
+       void start(Address bind_addr);
        void stop();
        // This is mainly a way to pass the time to the server.
        // Actual processing is done in an another thread.
        void step(float dtime);
        // This is run by ServerThread and does the actual processing
        void stop();
        // This is mainly a way to pass the time to the server.
        // Actual processing is done in an another thread.
        void step(float dtime);
        // This is run by ServerThread and does the actual processing
-       void AsyncRunStep();
+       void AsyncRunStep(bool initial_step=false);
        void Receive();
        void Receive();
-       void ProcessData(u8 *data, u32 datasize, u16 peer_id);
+       PlayerSAO* StageTwoClientInit(u16 peer_id);
 
 
-       // Environment must be locked when called
+       /*
+        * Command Handlers
+        */
+
+       void handleCommand(NetworkPacket* pkt);
+
+       void handleCommand_Null(NetworkPacket* pkt) {};
+       void handleCommand_Deprecated(NetworkPacket* pkt);
+       void handleCommand_Init(NetworkPacket* pkt);
+       void handleCommand_Init_Legacy(NetworkPacket* pkt);
+       void handleCommand_Init2(NetworkPacket* pkt);
+       void handleCommand_RequestMedia(NetworkPacket* pkt);
+       void handleCommand_ClientReady(NetworkPacket* pkt);
+       void handleCommand_GotBlocks(NetworkPacket* pkt);
+       void handleCommand_PlayerPos(NetworkPacket* pkt);
+       void handleCommand_DeletedBlocks(NetworkPacket* pkt);
+       void handleCommand_InventoryAction(NetworkPacket* pkt);
+       void handleCommand_ChatMessage(NetworkPacket* pkt);
+       void handleCommand_Damage(NetworkPacket* pkt);
+       void handleCommand_Password(NetworkPacket* pkt);
+       void handleCommand_PlayerItem(NetworkPacket* pkt);
+       void handleCommand_Respawn(NetworkPacket* pkt);
+       void handleCommand_Interact(NetworkPacket* pkt);
+       void handleCommand_RemovedSounds(NetworkPacket* pkt);
+       void handleCommand_NodeMetaFields(NetworkPacket* pkt);
+       void handleCommand_InventoryFields(NetworkPacket* pkt);
+       void handleCommand_FirstSrp(NetworkPacket* pkt);
+       void handleCommand_SrpBytesA(NetworkPacket* pkt);
+       void handleCommand_SrpBytesM(NetworkPacket* pkt);
+
+       void ProcessData(NetworkPacket *pkt);
+
+       void Send(NetworkPacket* pkt);
+
+       // Helper for handleCommand_PlayerPos and handleCommand_Interact
+       void process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
+               NetworkPacket *pkt);
+
+       // Both setter and getter need no envlock,
+       // can be called freely from threads
        void setTimeOfDay(u32 time);
 
        void setTimeOfDay(u32 time);
 
-       bool getShutdownRequested()
-       {
-               return m_shutdown_requested;
-       }
-
        /*
                Shall be called with the environment locked.
                This is accessed by the map, which is inside the environment,
        /*
                Shall be called with the environment locked.
                This is accessed by the map, which is inside the environment,
@@ -353,22 +210,25 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Shall be called with the environment and the connection locked.
        */
        Inventory* getInventory(const InventoryLocation &loc);
                Shall be called with the environment and the connection locked.
        */
        Inventory* getInventory(const InventoryLocation &loc);
-       void setInventoryModified(const InventoryLocation &loc);
+       void setInventoryModified(const InventoryLocation &loc, bool playerSend = true);
 
        // Connection must be locked when called
        std::wstring getStatusString();
 
        // Connection must be locked when called
        std::wstring getStatusString();
+       inline double getUptime() const { return m_uptime.m_value; }
 
 
-       void requestShutdown(void)
-       {
-               m_shutdown_requested = true;
-       }
+       // read shutdown state
+       inline bool getShutdownRequested() const { return m_shutdown_requested; }
+
+       // request server to shutdown
+       void requestShutdown(const std::string &msg, bool reconnect, float delay = 0.0f);
 
        // Returns -1 if failed, sound handle on success
 
        // Returns -1 if failed, sound handle on success
-       // Envlock + conlock
+       // Envlock
        s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
        void stopSound(s32 handle);
        s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams &params);
        void stopSound(s32 handle);
+       void fadeSound(s32 handle, float step, float gain);
 
 
-       // Envlock + conlock
+       // Envlock
        std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
        bool checkPriv(const std::string &name, const std::string &priv);
        void reportPrivsModified(const std::string &name=""); // ""=all
        std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
        bool checkPriv(const std::string &name, const std::string &priv);
        void reportPrivsModified(const std::string &name=""); // ""=all
@@ -378,54 +238,34 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void unsetIpBanned(const std::string &ip_or_name);
        std::string getBanDescription(const std::string &ip_or_name);
 
        void unsetIpBanned(const std::string &ip_or_name);
        std::string getBanDescription(const std::string &ip_or_name);
 
-       Address getPeerAddress(u16 peer_id)
-       {
-               return m_con.GetPeerAddress(peer_id);
-       }
-
-       // Envlock and conlock should be locked when calling this
-       void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
-       void notifyPlayers(const std::wstring msg);
-       void spawnParticle(const char *playername,
+       void notifyPlayer(const char *name, const std::wstring &msg);
+       void notifyPlayers(const std::wstring &msg);
+       void spawnParticle(const std::string &playername,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
-               bool collisiondetection, std::string texture);
-
-       void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, std::string texture);
+               bool collisiondetection, bool collision_removal,
+               bool vertical, const std::string &texture,
+               const struct TileAnimationParams &animation, u8 glow);
 
 
-       u32 addParticleSpawner(const char *playername,
-               u16 amount, float spawntime,
+       u32 addParticleSpawner(u16 amount, float spawntime,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
-               bool collisiondetection, std::string texture);
+               bool collisiondetection, bool collision_removal,
+               ServerActiveObject *attached,
+               bool vertical, const std::string &texture,
+               const std::string &playername, const struct TileAnimationParams &animation,
+               u8 glow);
 
 
-       u32 addParticleSpawnerAll(u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, std::string texture);
-
-       void deleteParticleSpawner(const char *playername, u32 id);
-       void deleteParticleSpawnerAll(u32 id);
+       void deleteParticleSpawner(const std::string &playername, u32 id);
 
        // Creates or resets inventory
 
        // Creates or resets inventory
-       Inventory* createDetachedInventory(const std::string &name);
+       Inventory* createDetachedInventory(const std::string &name, const std::string &player="");
 
        // Envlock and conlock should be locked when using scriptapi
 
        // Envlock and conlock should be locked when using scriptapi
-       GameScripting *getScriptIface(){ return m_script; }
-
-       // Envlock should be locked when using the rollback manager
-       IRollbackManager *getRollbackManager(){ return m_rollback; }
-
-       //TODO: determine what (if anything) should be locked to access EmergeManager
-       EmergeManager *getEmergeManager(){ return m_emerge; }
+       ServerScripting *getScriptIface(){ return m_script; }
 
        // actions: time-reversed list
        // Return value: success/failure
 
        // actions: time-reversed list
        // Return value: success/failure
@@ -437,89 +277,141 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
        virtual IItemDefManager* getItemDefManager();
        virtual INodeDefManager* getNodeDefManager();
        virtual ICraftDefManager* getCraftDefManager();
-       virtual ITextureSource* getTextureSource();
-       virtual IShaderSource* getShaderSource();
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual u16 allocateUnknownNodeId(const std::string &name);
-       virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
        virtual MtEventManager* getEventManager();
-       virtual IRollbackReportSink* getRollbackReportSink();
+       IRollbackManager *getRollbackManager() { return m_rollback; }
+       virtual EmergeManager *getEmergeManager() { return m_emerge; }
 
        IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
 
 
        IWritableItemDefManager* getWritableItemDefManager();
        IWritableNodeDefManager* getWritableNodeDefManager();
        IWritableCraftDefManager* getWritableCraftDefManager();
 
-       const ModSpec* getModSpec(const std::string &modname);
-       void getModNames(std::list<std::string> &modlist);
+       virtual const std::vector<ModSpec> &getMods() const { return m_mods; }
+       virtual const ModSpec* getModSpec(const std::string &modname) const;
+       void getModNames(std::vector<std::string> &modlist);
        std::string getBuiltinLuaPath();
        std::string getBuiltinLuaPath();
+       virtual std::string getWorldPath() const { return m_path_world; }
+       virtual std::string getModStoragePath() const;
 
 
-       std::string getWorldPath(){ return m_path_world; }
+       inline bool isSingleplayer()
+                       { return m_simple_singleplayer_mode; }
 
 
-       bool isSingleplayer(){ return m_simple_singleplayer_mode; }
-
-       void setAsyncFatalError(const std::string &error)
-       {
-               m_async_fatal_error.set(error);
-       }
+       inline void setAsyncFatalError(const std::string &error)
+                       { m_async_fatal_error.set(error); }
 
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
        Map & getMap() { return m_env->getMap(); }
        ServerEnvironment & getEnv() { return *m_env; }
 
        bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
        Map & getMap() { return m_env->getMap(); }
        ServerEnvironment & getEnv() { return *m_env; }
-       
-       u32 hudAdd(Player *player, HudElement *element);
-       bool hudRemove(Player *player, u32 id);
-       bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
-       bool hudSetFlags(Player *player, u32 flags, u32 mask);
-       bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount);
-       void hudSetHotbarImage(Player *player, std::string name);
-       void hudSetHotbarSelectedImage(Player *player, std::string name);
+       v3f findSpawnPos();
+
+       u32 hudAdd(RemotePlayer *player, HudElement *element);
+       bool hudRemove(RemotePlayer *player, u32 id);
+       bool hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *value);
+       bool hudSetFlags(RemotePlayer *player, u32 flags, u32 mask);
+       bool hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount);
+       s32 hudGetHotbarItemcount(RemotePlayer *player) const
+                       { return player->getHotbarItemcount(); }
+       void hudSetHotbarImage(RemotePlayer *player, std::string name);
+       std::string hudGetHotbarImage(RemotePlayer *player);
+       void hudSetHotbarSelectedImage(RemotePlayer *player, std::string name);
+       const std::string &hudGetHotbarSelectedImage(RemotePlayer *player) const
+       {
+               return player->getHotbarSelectedImage();
+       }
 
 
-private:
+       inline Address getPeerAddress(u16 peer_id)
+                       { return m_con.GetPeerAddress(peer_id); }
 
 
-       // con::PeerHandler implementation.
-       // These queue stuff to be processed by handlePeerChanges().
-       // As of now, these create and remove clients and players.
+       bool setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
+                       f32 frame_speed);
+       bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
+
+       bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
+                       const std::string &type, const std::vector<std::string> &params,
+                       bool &clouds);
+       bool setClouds(RemotePlayer *player, float density,
+                       const video::SColor &color_bright,
+                       const video::SColor &color_ambient,
+                       float height,
+                       float thickness,
+                       const v2f &speed);
+
+       bool overrideDayNightRatio(RemotePlayer *player, bool do_override, float brightness);
+
+       /* con::PeerHandler implementation. */
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
        void peerAdded(con::Peer *peer);
        void deletingPeer(con::Peer *peer, bool timeout);
 
-       /*
-               Static send methods
-       */
+       void DenySudoAccess(u16 peer_id);
+       void DenyAccessVerCompliant(u16 peer_id, u16 proto_ver, AccessDeniedCode reason,
+               const std::string &str_reason = "", bool reconnect = false);
+       void DenyAccess(u16 peer_id, AccessDeniedCode reason, const std::string &custom_reason="");
+       void acceptAuth(u16 peer_id, bool forSudoMode);
+       void DenyAccess_Legacy(u16 peer_id, const std::wstring &reason);
+       bool getClientConInfo(u16 peer_id, con::rtt_stat_type type,float* retval);
+       bool getClientInfo(u16 peer_id,ClientState* state, u32* uptime,
+                       u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch,
+                       std::string* vers_string);
+
+       void printToConsoleOnly(const std::string &text);
+
+       void SendPlayerHPOrDie(PlayerSAO *player);
+       void SendPlayerBreath(PlayerSAO *sao);
+       void SendInventory(PlayerSAO* playerSAO);
+       void SendMovePlayer(u16 peer_id);
 
 
-       static void SendMovement(con::Connection &con, u16 peer_id);
-       static void SendHP(con::Connection &con, u16 peer_id, u8 hp);
-       static void SendBreath(con::Connection &con, u16 peer_id, u16 breath);
-       static void SendAccessDenied(con::Connection &con, u16 peer_id,
-                       const std::wstring &reason);
-       static void SendDeathscreen(con::Connection &con, u16 peer_id,
-                       bool set_camera_point_target, v3f camera_point_target);
-       static void SendItemDef(con::Connection &con, u16 peer_id,
-                       IItemDefManager *itemdef, u16 protocol_version);
-       static void SendNodeDef(con::Connection &con, u16 peer_id,
-                       INodeDefManager *nodedef, u16 protocol_version);
+       virtual bool registerModStorage(ModMetadata *storage);
+       virtual void unregisterModStorage(const std::string &name);
+
+       // Bind address
+       Address m_bind_addr;
+
+       // Environment mutex (envlock)
+       std::mutex m_env_mutex;
+
+private:
+
+       friend class EmergeThread;
+       friend class RemoteClient;
+
+       void SendMovement(u16 peer_id);
+       void SendHP(u16 peer_id, u8 hp);
+       void SendBreath(u16 peer_id, u16 breath);
+       void SendAccessDenied(u16 peer_id, AccessDeniedCode reason,
+               const std::string &custom_reason, bool reconnect = false);
+       void SendAccessDenied_Legacy(u16 peer_id, const std::wstring &reason);
+       void SendDeathscreen(u16 peer_id,bool set_camera_point_target, v3f camera_point_target);
+       void SendItemDef(u16 peer_id,IItemDefManager *itemdef, u16 protocol_version);
+       void SendNodeDef(u16 peer_id,INodeDefManager *nodedef, u16 protocol_version);
+
+       /* mark blocks not sent for all clients */
+       void SetBlocksNotSent(std::map<v3s16, MapBlock *>& block);
 
 
-       /*
-               Non-static send methods.
-               Conlock should be always used.
-               Envlock usage is documented badly but it's easy to figure out
-               which ones access the environment.
-       */
 
 
-       // Envlock and conlock should be locked when calling these
-       void SendInventory(u16 peer_id);
        void SendChatMessage(u16 peer_id, const std::wstring &message);
        void SendChatMessage(u16 peer_id, const std::wstring &message);
-       void BroadcastChatMessage(const std::wstring &message);
        void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
        void SendPlayerHP(u16 peer_id);
        void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
        void SendPlayerHP(u16 peer_id);
-       void SendPlayerBreath(u16 peer_id);
-       void SendMovePlayer(u16 peer_id);
+
+       void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
+       void SendEyeOffset(u16 peer_id, v3f first, v3f third);
        void SendPlayerPrivileges(u16 peer_id);
        void SendPlayerInventoryFormspec(u16 peer_id);
        void SendPlayerPrivileges(u16 peer_id);
        void SendPlayerInventoryFormspec(u16 peer_id);
-       void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname);
+       void SendShowFormspecMessage(u16 peer_id, const std::string &formspec, const std::string &formname);
        void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
        void SendHUDRemove(u16 peer_id, u32 id);
        void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
        void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
        void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
        void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
        void SendHUDRemove(u16 peer_id, u32 id);
        void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
        void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
        void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
+       void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
+                       const std::string &type, const std::vector<std::string> &params,
+                       bool &clouds);
+       void SendCloudParams(u16 peer_id, float density,
+                       const video::SColor &color_bright,
+                       const video::SColor &color_ambient,
+                       float height,
+                       float thickness,
+                       const v2f &speed);
+       void SendOverrideDayNightRatio(u16 peer_id, bool do_override, float ratio);
 
        /*
                Send a node removal/addition event to all clients except ignore_id.
 
        /*
                Send a node removal/addition event to all clients except ignore_id.
@@ -528,9 +420,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
        // Envlock and conlock should be locked when calling these
        void sendRemoveNode(v3s16 p, u16 ignore_id=0,
        */
        // Envlock and conlock should be locked when calling these
        void sendRemoveNode(v3s16 p, u16 ignore_id=0,
-                       std::list<u16> *far_players=NULL, float far_d_nodes=100);
+                       std::vector<u16> *far_players=NULL, float far_d_nodes=100);
        void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
        void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
-                       std::list<u16> *far_players=NULL, float far_d_nodes=100,
+                       std::vector<u16> *far_players=NULL, float far_d_nodes=100,
                        bool remove_metadata=true);
        void setBlockNotSent(v3s16 p);
 
                        bool remove_metadata=true);
        void setBlockNotSent(v3s16 p);
 
@@ -543,67 +435,57 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        void fillMediaCache();
        void sendMediaAnnouncement(u16 peer_id);
        void sendRequestedMedia(u16 peer_id,
        void fillMediaCache();
        void sendMediaAnnouncement(u16 peer_id);
        void sendRequestedMedia(u16 peer_id,
-                       const std::list<std::string> &tosend);
+                       const std::vector<std::string> &tosend);
 
        void sendDetachedInventory(const std::string &name, u16 peer_id);
 
        void sendDetachedInventory(const std::string &name, u16 peer_id);
-       void sendDetachedInventoryToAll(const std::string &name);
        void sendDetachedInventories(u16 peer_id);
 
        void sendDetachedInventories(u16 peer_id);
 
-       // Adds a ParticleSpawner on peer with peer_id
-       void SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime,
-               v3f minpos, v3f maxpos,
-               v3f minvel, v3f maxvel,
-               v3f minacc, v3f maxacc,
-               float minexptime, float maxexptime,
-               float minsize, float maxsize,
-               bool collisiondetection, std::string texture, u32 id);
-
-       // Adds a ParticleSpawner on all peers
-       void SendAddParticleSpawnerAll(u16 amount, float spawntime,
+       // Adds a ParticleSpawner on peer with peer_id (PEER_ID_INEXISTENT == all)
+       void SendAddParticleSpawner(u16 peer_id, u16 protocol_version,
+               u16 amount, float spawntime,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
                v3f minpos, v3f maxpos,
                v3f minvel, v3f maxvel,
                v3f minacc, v3f maxacc,
                float minexptime, float maxexptime,
                float minsize, float maxsize,
-               bool collisiondetection, std::string texture, u32 id);
+               bool collisiondetection, bool collision_removal,
+               u16 attached_id,
+               bool vertical, const std::string &texture, u32 id,
+               const struct TileAnimationParams &animation, u8 glow);
 
 
-       // Deletes ParticleSpawner on a single client
        void SendDeleteParticleSpawner(u16 peer_id, u32 id);
 
        void SendDeleteParticleSpawner(u16 peer_id, u32 id);
 
-       // Deletes ParticleSpawner on all clients
-       void SendDeleteParticleSpawnerAll(u32 id);
-
-       // Spawns particle on single client
-       void SendSpawnParticle(u16 peer_id,
+       // Spawns particle on peer with peer_id (PEER_ID_INEXISTENT == all)
+       void SendSpawnParticle(u16 peer_id, u16 protocol_version,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
                v3f pos, v3f velocity, v3f acceleration,
                float expirationtime, float size,
-               bool collisiondetection, std::string texture);
-
-       // Spawns particle on all clients
-       void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
-               float expirationtime, float size,
-               bool collisiondetection, std::string texture);
+               bool collisiondetection, bool collision_removal,
+               bool vertical, const std::string &texture,
+               const struct TileAnimationParams &animation, u8 glow);
 
 
+       u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
+       void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);
        /*
                Something random
        */
 
        void DiePlayer(u16 peer_id);
        void RespawnPlayer(u16 peer_id);
        /*
                Something random
        */
 
        void DiePlayer(u16 peer_id);
        void RespawnPlayer(u16 peer_id);
-       void DenyAccess(u16 peer_id, const std::wstring &reason);
-
-       enum ClientDeletionReason {
-               CDR_LEAVE,
-               CDR_TIMEOUT,
-               CDR_DENY
-       };
        void DeleteClient(u16 peer_id, ClientDeletionReason reason);
        void DeleteClient(u16 peer_id, ClientDeletionReason reason);
+       void UpdateCrafting(RemotePlayer *player);
 
 
-       void UpdateCrafting(u16 peer_id);
+       void handleChatInterfaceEvent(ChatEvent *evt);
+
+       // This returns the answer to the sender of wmessage, or "" if there is none
+       std::wstring handleChat(const std::string &name, const std::wstring &wname,
+               std::wstring wmessage_input,
+               bool check_shout_priv = false,
+               RemotePlayer *player = NULL);
+       void handleAdminChat(const ChatEventChat *evt);
 
        // When called, connection mutex should be locked
 
        // When called, connection mutex should be locked
-       RemoteClient* getClient(u16 peer_id);
-       RemoteClient* getClientNoEx(u16 peer_id);
+       RemoteClient* getClient(u16 peer_id,ClientState state_min=CS_Active);
+       RemoteClient* getClientNoEx(u16 peer_id,ClientState state_min=CS_Active);
 
        // When called, environment mutex should be locked
        std::string getPlayerName(u16 peer_id);
 
        // When called, environment mutex should be locked
        std::string getPlayerName(u16 peer_id);
@@ -616,11 +498,8 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
                Call with env and con locked.
        */
 
                Call with env and con locked.
        */
-       PlayerSAO *emergePlayer(const char *name, u16 peer_id);
+       PlayerSAO *emergePlayer(const char *name, u16 peer_id, u16 proto_version);
 
 
-       // Locks environment and connection by its own
-       struct PeerChange;
-       void handlePeerChange(PeerChange &c);
        void handlePeerChanges();
 
        /*
        void handlePeerChanges();
 
        /*
@@ -634,6 +513,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // If true, do not allow multiple players and hide some multiplayer
        // functionality
        bool m_simple_singleplayer_mode;
        // If true, do not allow multiple players and hide some multiplayer
        // functionality
        bool m_simple_singleplayer_mode;
+       u16 m_max_chatmessage_length;
+       // For "dedicated" server list flag
+       bool m_dedicated;
 
        // Thread can set; step() will throw as ServerError
        MutexedVariable<std::string> m_async_fatal_error;
 
        // Thread can set; step() will throw as ServerError
        MutexedVariable<std::string> m_async_fatal_error;
@@ -641,33 +523,22 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // Some timers
        float m_liquid_transform_timer;
        float m_liquid_transform_every;
        // Some timers
        float m_liquid_transform_timer;
        float m_liquid_transform_every;
-       float m_print_info_timer;
        float m_masterserver_timer;
        float m_masterserver_timer;
-       float m_objectdata_timer;
        float m_emergethread_trigger_timer;
        float m_savemap_timer;
        IntervalLimiter m_map_timer_and_unload_interval;
 
        float m_emergethread_trigger_timer;
        float m_savemap_timer;
        IntervalLimiter m_map_timer_and_unload_interval;
 
-       // NOTE: If connection and environment are both to be locked,
-       // environment shall be locked first.
-
        // Environment
        ServerEnvironment *m_env;
        // Environment
        ServerEnvironment *m_env;
-       JMutex m_env_mutex;
 
 
-       // Connection
+       // server connection
        con::Connection m_con;
        con::Connection m_con;
-       JMutex m_con_mutex;
-       // Connected clients (behind the con mutex)
-       std::map<u16, RemoteClient*> m_clients;
-       std::vector<std::string> m_clients_names; //for announcing masterserver
 
        // Ban checking
        BanManager *m_banmanager;
 
        // Rollback manager (behind m_env_mutex)
        IRollbackManager *m_rollback;
 
        // Ban checking
        BanManager *m_banmanager;
 
        // Rollback manager (behind m_env_mutex)
        IRollbackManager *m_rollback;
-       bool m_rollback_sink_enabled;
        bool m_enable_rollback_recording; // Updated once in a while
 
        // Emerge manager
        bool m_enable_rollback_recording; // Updated once in a while
 
        // Emerge manager
@@ -675,7 +546,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
 
        // Scripting
        // Envlock and conlock should be locked when using Lua
 
        // Scripting
        // Envlock and conlock should be locked when using Lua
-       GameScripting *m_script;
+       ServerScripting *m_script;
 
        // Item definition manager
        IWritableItemDefManager *m_itemdef;
 
        // Item definition manager
        IWritableItemDefManager *m_itemdef;
@@ -699,8 +570,9 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        // A buffer for time steps
        // step() increments and AsyncRunStep() run by m_thread reads it.
        float m_step_dtime;
        // A buffer for time steps
        // step() increments and AsyncRunStep() run by m_thread reads it.
        float m_step_dtime;
-       JMutex m_step_dtime_mutex;
+       std::mutex m_step_dtime_mutex;
 
 
+       // current server step lag counter
        float m_lag;
 
        // The server mainly operates in this thread
        float m_lag;
 
        // The server mainly operates in this thread
@@ -714,33 +586,29 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        float m_time_of_day_send_timer;
        // Uptime of server in seconds
        MutexedVariable<double> m_uptime;
        float m_time_of_day_send_timer;
        // Uptime of server in seconds
        MutexedVariable<double> m_uptime;
+       /*
+        Client interface
+        */
+       ClientInterface m_clients;
 
        /*
                Peer change queue.
                Queues stuff from peerAdded() and deletingPeer() to
                handlePeerChanges()
        */
 
        /*
                Peer change queue.
                Queues stuff from peerAdded() and deletingPeer() to
                handlePeerChanges()
        */
-       enum PeerChangeType
-       {
-               PEER_ADDED,
-               PEER_REMOVED
-       };
-       struct PeerChange
-       {
-               PeerChangeType type;
-               u16 peer_id;
-               bool timeout;
-       };
-       Queue<PeerChange> m_peer_change_queue;
+       std::queue<con::PeerChange> m_peer_change_queue;
 
        /*
                Random stuff
        */
 
 
        /*
                Random stuff
        */
 
-       // Mod parent directory paths
-       std::list<std::string> m_modspaths;
-
        bool m_shutdown_requested;
        bool m_shutdown_requested;
+       std::string m_shutdown_msg;
+       bool m_shutdown_ask_reconnect;
+       float m_shutdown_timer;
+
+       ChatInterface *m_admin_chat;
+       std::string m_admin_nick;
 
        /*
                Map edit event queue. Automatically receives all map edits.
 
        /*
                Map edit event queue. Automatically receives all map edits.
@@ -755,7 +623,7 @@ class Server : public con::PeerHandler, public MapEventReceiver,
                Queue of map edits from the environment for sending to the clients
                This is behind m_env_mutex
        */
                Queue of map edits from the environment for sending to the clients
                This is behind m_env_mutex
        */
-       Queue<MapEditEvent*> m_unsent_map_edit_queue;
+       std::queue<MapEditEvent*> m_unsent_map_edit_queue;
        /*
                Set to true when the server itself is modifying the map and does
                all sending of information by itself.
        /*
                Set to true when the server itself is modifying the map and does
                all sending of information by itself.
@@ -776,15 +644,13 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
        u16 m_ignore_map_edit_events_peer_id;
 
        */
        u16 m_ignore_map_edit_events_peer_id;
 
-       friend class EmergeThread;
-       friend class RemoteClient;
-
-       std::map<std::string,MediaInfo> m_media;
+       // media files known to server
+       std::unordered_map<std::string, MediaInfo> m_media;
 
        /*
                Sounds
        */
 
        /*
                Sounds
        */
-       std::map<s32, ServerPlayingSound> m_playing_sounds;
+       std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
        s32 m_next_sound_id;
 
        /*
        s32 m_next_sound_id;
 
        /*
@@ -792,19 +658,19 @@ class Server : public con::PeerHandler, public MapEventReceiver,
        */
        // key = name
        std::map<std::string, Inventory*> m_detached_inventories;
        */
        // key = name
        std::map<std::string, Inventory*> m_detached_inventories;
+       // value = "" (visible to all players) or player name
+       std::map<std::string, std::string> m_detached_inventories_player;
 
 
-       /*
-               Particles
-       */
-       std::vector<u32> m_particlespawner_ids;
+       std::unordered_map<std::string, ModMetadata *> m_mod_storages;
+       float m_mod_storage_save_timer;
 };
 
 /*
        Runs a simple dedicated server loop.
 
 };
 
 /*
        Runs a simple dedicated server loop.
 
-       Shuts down when run is set to false.
+       Shuts down when kill is set to true.
 */
 */
-void dedicated_server_loop(Server &server, bool &run);
+void dedicated_server_loop(Server &server, bool &kill);
 
 #endif
 
 
 #endif