List clients; // Client * -> NULL map with all connected clients
pthread_rwlock_t players_rwlck; // lock to protect player list
List players; // char * -> Client * map with clients that have finished auth
List clients; // Client * -> NULL map with all connected clients
pthread_rwlock_t players_rwlck; // lock to protect player list
List players; // char * -> Client * map with clients that have finished auth