- // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
+ // get_yaw(self)
+ static int l_get_yaw(lua_State *L);
+
+ // set_texture_mod(self, mod)
+ static int l_set_texture_mod(lua_State *L);
+
+ // l_get_texture_mod(self)
+ static int l_get_texture_mod(lua_State *L);
+
+ // set_sprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,