+ // register_schematic({schematic}, replacements={})
+ static int l_register_schematic(lua_State *L);
+
+ // clear_registered_biomes()
+ static int l_clear_registered_biomes(lua_State *L);
+
+ // clear_registered_decorations()
+ static int l_clear_registered_decorations(lua_State *L);
+
+ // clear_registered_schematics()
+ static int l_clear_registered_schematics(lua_State *L);
+
+ // generate_ores(vm, p1, p2)
+ static int l_generate_ores(lua_State *L);
+
+ // generate_decorations(vm, p1, p2)
+ static int l_generate_decorations(lua_State *L);
+
+ // clear_registered_ores
+ static int l_clear_registered_ores(lua_State *L);
+