- objectrefGetOrCreate(player); // player
- if(lua_pcall(L, 7, 0, errorhandler))
- scriptError();
- lua_pop(L, 1); // Pop error handler
+ objectrefGetOrCreate(L, player); // player
+ PCALL_RES(lua_pcall(L, 7, 0, error_handler));
+ lua_pop(L, 1); // Pop error handler