* @param liquids pointable if false, liquid nodes won't be found
*/
RaycastState(const core::line3d<f32> &shootline, bool objects_pointable,
* @param liquids pointable if false, liquid nodes won't be found
*/
RaycastState(const core::line3d<f32> &shootline, bool objects_pointable,
//! The code needs to search these nodes around the center node.
core::aabbox3d<s16> m_search_range { 0, 0, 0, 0, 0, 0 };
//! The code needs to search these nodes around the center node.
core::aabbox3d<s16> m_search_range { 0, 0, 0, 0, 0, 0 };