- RemotePlayer(
- scene::ISceneNode* parent=NULL,
- IrrlichtDevice *device=NULL,
- s32 id=0);
-
- virtual ~RemotePlayer();
-
- /*
- ISceneNode methods
- */
-
- virtual void OnRegisterSceneNode()
- {
- if (IsVisible)
- SceneManager->registerNodeForRendering(this);
-
- ISceneNode::OnRegisterSceneNode();
- }
-
- virtual void render()
- {
- // Do nothing
- }
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const
- {
- return m_box;
- }
-
- void setPosition(v3f position)
- {
- m_oldpos = m_showpos;
-
- if(m_pos_animation_time < 0.001 || m_pos_animation_time > 1.0)
- m_pos_animation_time = m_pos_animation_time_counter;
- else
- m_pos_animation_time = m_pos_animation_time * 0.9
- + m_pos_animation_time_counter * 0.1;
- m_pos_animation_time_counter = 0;
- m_pos_animation_counter = 0;
-
- Player::setPosition(position);
- //ISceneNode::setPosition(position);
- }
-
- virtual void setYaw(f32 yaw)
- {
- Player::setYaw(yaw);
- ISceneNode::setRotation(v3f(0, -yaw, 0));
- }
-
- bool isLocal() const
- {
- return false;
- }
-
- void updateName(const char *name);
-
- virtual void updateLight(u8 light_at_pos)
- {
- if(m_node == NULL)
- return;
-
- u8 li = decode_light(light_at_pos);
- video::SColor color(255,li,li,li);
-
- scene::IMesh *mesh = m_node->getMesh();
-
- u16 mc = mesh->getMeshBufferCount();
- for(u16 j=0; j<mc; j++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
- video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
- u16 vc = buf->getVertexCount();
- for(u16 i=0; i<vc; i++)
- {
- vertices[i].Color = color;
- }
- }
- }
+ RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
+ virtual ~RemotePlayer() {}
+
+ PlayerSAO *getPlayerSAO()
+ { return m_sao; }
+ void setPlayerSAO(PlayerSAO *sao)
+ { m_sao = sao; }
+ void setPosition(const v3f &position);