- if(max_increase == 0)
- return;
-
- v3f d_wanted = target_speed - m_speed;
- d_wanted.Y = 0;
- f32 dl = d_wanted.getLength();
- if(dl > max_increase)
- dl = max_increase;
-
- v3f d = d_wanted.normalize() * dl;
-
- m_speed.X += d.X;
- m_speed.Z += d.Z;
-
-#if 0 // old code
- if(m_speed.X < target_speed.X - max_increase)
- m_speed.X += max_increase;
- else if(m_speed.X > target_speed.X + max_increase)
- m_speed.X -= max_increase;
- else if(m_speed.X < target_speed.X)
- m_speed.X = target_speed.X;
- else if(m_speed.X > target_speed.X)
- m_speed.X = target_speed.X;
-
- if(m_speed.Z < target_speed.Z - max_increase)
- m_speed.Z += max_increase;
- else if(m_speed.Z > target_speed.Z + max_increase)
- m_speed.Z -= max_increase;
- else if(m_speed.Z < target_speed.Z)
- m_speed.Z = target_speed.Z;
- else if(m_speed.Z > target_speed.Z)
- m_speed.Z = target_speed.Z;
-#endif
-}