- void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
- LocalPlayer *player, v3s16 pos, const MapNode &n,
- const ContentFeatures &f);
+ void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
+ const MapNode &n, const ContentFeatures &f);