+ bool is_visible = true;
+ bool makes_footstep_sound = false;
+ f32 stepheight = 0.0f;
+ bool can_zoom = true;
+ float automatic_rotate = 0.0f;
+ bool automatic_face_movement_dir = false;
+ f32 automatic_face_movement_dir_offset = 0.0f;
+ bool backface_culling = true;
+ s8 glow = 0;
+ std::string nametag = "";
+ video::SColor nametag_color = video::SColor(255, 255, 255, 255);
+ f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
+ std::string infotext;
+ //! For dropped items, this contains item information.
+ std::string wield_item;
+ bool static_save = true;
+ float eye_height = 1.625f;