+ writeU8(os, collideWithObjects);
+ writeF1000(os,stepheight);
+ writeU8(os, automatic_face_movement_dir);
+ writeF1000(os, automatic_face_movement_dir_offset);
+ writeU8(os, backface_culling);
+ os << serializeString(nametag);
+ writeARGB8(os, nametag_color);
+ writeF1000(os, automatic_face_movement_max_rotation_per_sec);
+