- os<<"hp_max="<<hp_max;
- os<<", physical="<<physical;
- os<<", collideWithObjects="<<collideWithObjects;
- os<<", weight="<<weight;
- os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
- os<<", visual="<<visual;
- os<<", mesh="<<mesh;
- os<<", visual_size="<<PP2(visual_size);
- os<<", textures=[";
+ os << "hp_max=" << hp_max;
+ os << ", breath_max=" << breath_max;
+ os << ", physical=" << physical;
+ os << ", collideWithObjects=" << collideWithObjects;
+ os << ", weight=" << weight;
+ os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
+ os << ", visual=" << visual;
+ os << ", mesh=" << mesh;
+ os << ", visual_size=" << PP(visual_size);
+ os << ", textures=[";