- os<<"]";
- os<<", spritediv="<<PP2(spritediv);
- os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
- os<<", is_visible="<<is_visible;
- os<<", makes_footstep_sound="<<makes_footstep_sound;
- os<<", automatic_rotate="<<automatic_rotate;
+ os << "]";
+ os << ", spritediv=" << PP2(spritediv);
+ os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
+ os << ", is_visible=" << is_visible;
+ os << ", makes_footstep_sound=" << makes_footstep_sound;
+ os << ", automatic_rotate="<< automatic_rotate;
+ os << ", backface_culling="<< backface_culling;
+ os << ", glow=" << glow;
+ os << ", nametag=" << nametag;
+ os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
+ << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
+
+ if (nametag_bgcolor)
+ os << ", nametag_bgcolor=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
+ << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
+ else
+ os << ", nametag_bgcolor=null ";
+
+ os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
+ os << ", pointable=" << pointable;
+ os << ", static_save=" << static_save;
+ os << ", eye_height=" << eye_height;
+ os << ", zoom_fov=" << zoom_fov;
+ os << ", use_texture_alpha=" << use_texture_alpha;
+ os << ", damage_texture_modifier=" << damage_texture_modifier;
+ os << ", shaded=" << shaded;
+ os << ", show_on_minimap=" << show_on_minimap;