+enum LeavesStyle {
+ LEAVES_FANCY,
+ LEAVES_SIMPLE,
+ LEAVES_OPAQUE,
+};
+
+class TextureSettings {
+public:
+ LeavesStyle leaves_style;
+ bool opaque_water;
+ bool connected_glass;
+ bool use_normal_texture;
+ bool enable_mesh_cache;
+ bool enable_minimap;
+
+ TextureSettings() {}
+
+ void readSettings();
+};
+
+enum NodeDrawType
+{
+ // A basic solid block
+ NDT_NORMAL,
+ // Nothing is drawn
+ NDT_AIRLIKE,
+ // Do not draw face towards same kind of flowing/source liquid
+ NDT_LIQUID,
+ // A very special kind of thing
+ NDT_FLOWINGLIQUID,
+ // Glass-like, don't draw faces towards other glass
+ NDT_GLASSLIKE,
+ // Leaves-like, draw all faces no matter what
+ NDT_ALLFACES,
+ // Enabled -> ndt_allfaces, disabled -> ndt_normal
+ NDT_ALLFACES_OPTIONAL,
+ // Single plane perpendicular to a surface
+ NDT_TORCHLIKE,
+ // Single plane parallel to a surface
+ NDT_SIGNLIKE,
+ // 2 vertical planes in a 'X' shape diagonal to XZ axes.
+ // paramtype2 = "meshoptions" allows various forms, sizes and
+ // vertical and horizontal random offsets.
+ NDT_PLANTLIKE,
+ // Fenceposts that connect to neighbouring fenceposts with horizontal bars
+ NDT_FENCELIKE,
+ // Selects appropriate junction texture to connect like rails to
+ // neighbouring raillikes.
+ NDT_RAILLIKE,
+ // Custom Lua-definable structure of multiple cuboids
+ NDT_NODEBOX,
+ // Glass-like, draw connected frames and all visible faces.
+ // param2 > 0 defines 64 levels of internal liquid
+ // Uses 3 textures, one for frames, second for faces,
+ // optional third is a 'special tile' for the liquid.
+ NDT_GLASSLIKE_FRAMED,
+ // Draw faces slightly rotated and only on neighbouring nodes
+ NDT_FIRELIKE,
+ // Enabled -> ndt_glasslike_framed, disabled -> ndt_glasslike
+ NDT_GLASSLIKE_FRAMED_OPTIONAL,
+ // Uses static meshes
+ NDT_MESH,
+};
+
+// Mesh options for NDT_PLANTLIKE with CPT2_MESHOPTIONS
+static const u8 MO_MASK_STYLE = 0x07;
+static const u8 MO_BIT_RANDOM_OFFSET = 0x08;
+static const u8 MO_BIT_SCALE_SQRT2 = 0x10;
+static const u8 MO_BIT_RANDOM_OFFSET_Y = 0x20;
+enum PlantlikeStyle {
+ PLANT_STYLE_CROSS,
+ PLANT_STYLE_CROSS2,
+ PLANT_STYLE_STAR,
+ PLANT_STYLE_HASH,
+ PLANT_STYLE_HASH2,
+};
+