- SubgameSpec gamespec = findWorldSubgame(worldpath);
-
- // Add common mods
- std::map<std::string, ModSpec> common_mods;
- std::vector<std::string> inexistent_common_mods;
- Settings gameconf;
- if(getGameConfig(gamespec.path, gameconf)){
- if(gameconf.exists("common_mods")){
- Strfnd f(gameconf.get("common_mods"));
- while(!f.atend()){
- std::string modname = trim(f.next(","));
- if(modname.empty())
- continue;
- ModSpec spec = findCommonMod(modname);
- if(spec.name.empty())
- inexistent_common_mods.push_back(modname);
- else
- common_mods.insert(std::make_pair(modname, spec));
- }
- }
- }
- if(!inexistent_common_mods.empty()){
- std::string s = "Required common mods ";
- for(u32 i=0; i<inexistent_common_mods.size(); i++){
- if(i != 0) s += ", ";
- s += std::string("\"") + inexistent_common_mods[i] + "\"";
- }
- s += " could not be found.";
- throw ModError(s);
- }
- addMods(flattenMods(common_mods));
-
- // Add all game mods and all world mods
- addModsInPath(gamespec.gamemods_path);
- addModsInPath(worldpath + DIR_DELIM + "worldmods");
-
- // check world.mt file for mods explicitely declared to be
- // loaded or not by a load_mod_<modname> = ... line.
- std::string worldmt = worldpath+DIR_DELIM+"world.mt";
- Settings worldmt_settings;
- worldmt_settings.readConfigFile(worldmt.c_str());
- std::vector<std::string> names = worldmt_settings.getNames();
- std::set<std::string> exclude_mod_names;
- for(std::vector<std::string>::iterator it = names.begin();
- it != names.end(); ++it)
- {
- std::string name = *it;
- // for backwards compatibility: exclude only mods which are
- // explicitely excluded. if mod is not mentioned at all, it is
- // enabled. So by default, all installed mods are enabled.
- if (name.compare(0,9,"load_mod_") == 0 &&
- !worldmt_settings.getBool(name))
- {
- exclude_mod_names.insert(name.substr(9));
- }
- }
-
- // Collect all mods in gamespec.addon_mods_paths,
- // excluding those in the set exclude_mod_names
- std::vector<ModSpec> addon_mods;
- for(std::set<std::string>::const_iterator it_path = gamespec.addon_mods_paths.begin();
- it_path != gamespec.addon_mods_paths.end(); ++it_path)
- {
- std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(*it_path));
- for(std::vector<ModSpec>::iterator it = addon_mods_in_path.begin();
- it != addon_mods_in_path.end(); ++it)
- {
- ModSpec& mod = *it;
- if(exclude_mod_names.count(mod.name) == 0)
- addon_mods.push_back(mod);
- }
- }
-
- addMods(addon_mods);